Author: Uri Blass
Date: 03:44:06 12/11/03
I deciding that I probably need to rewrite my alphabeta function to make changes in the search easier to do. some questions about it: 1)When do you calculate extensions Today I call alphabeta immediately after makemove and alphabeta calculate the extensions(I think it should be done before it). 2)Another thing that I need to change is the way that I calculate extensions and today they are calculated in 2 varaibles when one of them is the partial extensions and it may be better to have one varaible. 3)Another thing that I consider to change is my sort function. Mine is similiar to tscp and get the number of move in the stack as a parameter and I remember from a post of Tord that he simply has a function to pick moves that does not get varaibles. Even without changing this structure I suspect that my replace between moves is not efficient Here is the start of my sort function. void sort(int from) { int i=0; int bs; /* best score */ int bi; /* best i */ gen_t g; bi=from; switch (phase[ply]) { case pvnode: { follow_pv = 0; phase[ply]=goodcapture; for(i = first_move[ply]; i < first_move[ply + 1]; ++i) if (gen_dat[i].m.u == pv[0][ply].u) { follow_pv = 1; g = gen_dat[first_move[ply]]; gen_dat[first_move[ply]] = gen_dat[i]; gen_dat[i] = g; break; } if (follow_pv) break; } first: I can do it faster by noticing that the move is illegal in part of the cases but it is not very important because the case of pvnode is clearly rare. I think that what I do is not efficient because when I use switch command, I should not start with something rare and case pvnode is clearly something rare but I do not know exactly how to change it at this moment to something more efficient. Another point is how to replace between 2 unions in an efficient way because my move is a union between struct of 4 chars and int. I remember a post of david omid about replacing between 2 ints in an efficient way without a third varaible but I do not know what is the best efficient way to do it for unions of struct of 4 chars and int. Uri
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.