Author: Albert Bertilsson
Date: 06:16:15 12/11/03
Go up one level in this thread
On December 11, 2003 at 09:00:43, Michael Yee wrote: >On December 11, 2003 at 08:29:22, Albert Bertilsson wrote: > >>On December 11, 2003 at 08:19:02, Michael Yee wrote: >> >>>On December 11, 2003 at 08:11:22, Albert Bertilsson wrote: >>> >>>>On December 11, 2003 at 07:56:40, Jaime Benito de Valle Ruiz wrote: >>>> >>>>>On December 11, 2003 at 07:08:30, Albert Bertilsson wrote: >>>>> >>>>>>Hi! >>>>>> >>>>>>If you have any wasted cpu-resources join my distributed perft project to >>>>>>calculate perft(11). Any contribution large or small is welcome. >>>>>> >>>>>>The project is currently under testing to see how many will join (I'll not do it >>>>>>myself) and to make sure that the server is working ok on the internet, I've >>>>>>just tested it on LAN before. >>>>>> >>>>>>You need .Net framework from Microsoft to participate. >>>>>> >>>>>>Home page: >>>>>>http://www.albert.nu/programs/dperft >>>>>> >>>>>>/Regards Albert >>>>> >>>>> >>>>>Hi, >>>>> >>>>> I'm also curious about this "waste of time" as well, and I often leave my >>>>>computer downloading overnight, so I guess I wouldn't mind giving you some >>>>>figures. >>>>> I'm not that happy about running this "DistributedPerftClient.zip" in my >>>>>computer, though. >>>>> The ratio logarithm of depth to time is roughly linear, at least up to depth 8, >>>>>so if you give me a FEN position, and a reasonable depth to calculate , I could >>>>>come back to you with a figure in about 24 hours. >>>>> I estimate that I need at least 2 hours for a perft 8... and maybe much more as >>>>>the game develops (a perft 9 wouldn't let me use my computer for days). I have >>>>>an Athlon 1800+, and I use Movei because it is quite fast for perfts. If you >>>>>know a faster one, let me know, because otherwise the "four" computers that you >>>>>have used for your figure are about 4 or 5 times faster than mine!!! >>>>> Regards, >>>>> >>>>> Jaime >>>> >>>>Although it would be possible for me to enter node counts into the database >>>>manually it would make the work much more tiresome. There are 8902 perft(8) in >>>>one perft(11) makeing manual updates not to mention setting the fen and sending >>>>the answer by mail quite a work. >>>> >>>>What the distribute perft client does is to recieve fen's from the server, >>>>calculate the nodes and send back the answer, and then get next problem. If you >>>>don't trust me writing a good program or doing nasty stuff I can garantee you >>>>that I've meant to do no such thing. If you don't want to use .Net or don't use >>>>windows at all you can't help me. And I can't help you because it would be to >>>>much work to make software for all platforms, I used .Net because it was the >>>>easiest for me to program. >>>> >>>>/Regards Albert >>> >>>Hi Albert, >>> >>>Have you tried Mono (www.go-mono.com) or DotGNU's pnet (www.dotgnu.org)? >>>Depending on how much networking stuff they have implemented, they might enable >>>your client to run on linux or other OSes. >>> >>>Also, I wonder if your SharpChess (and future .NET chess GUI) can run without >>>modifications... Then you can claim/advertise that they work under linux too. >>> >>>Michael >> >>I knew it existed but I don't know anything more about it (how far they have >>implemented stuff). I hope to get some time this christmas to play with linux >>and try Mono. I guess that #Chess could work because it is very simple and uses >>only some simple file I/O. I don't know about the distributed perft client >>because it uses .Net Remoting but if you have Mono I'd be happy to know if it >>works, or if it could with some minor modification. >> >>/Regards Albert > > >I'll give it a try later today. According to Mono's status pages, >System.Runtime.Remoting seems about 100% complete, so the prospects look good. > >Michael If Mono has got that far I'd be very impressed, I'd better have a look at it soon. Maybe soon I'll be teaching C# on Mono soon :) /Regards Albert
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