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Subject: Re: Distributed perft project

Author: Albert Bertilsson

Date: 06:16:15 12/11/03

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On December 11, 2003 at 09:00:43, Michael Yee wrote:

>On December 11, 2003 at 08:29:22, Albert Bertilsson wrote:
>
>>On December 11, 2003 at 08:19:02, Michael Yee wrote:
>>
>>>On December 11, 2003 at 08:11:22, Albert Bertilsson wrote:
>>>
>>>>On December 11, 2003 at 07:56:40, Jaime Benito de Valle Ruiz wrote:
>>>>
>>>>>On December 11, 2003 at 07:08:30, Albert Bertilsson wrote:
>>>>>
>>>>>>Hi!
>>>>>>
>>>>>>If you have any wasted cpu-resources join my distributed perft project to
>>>>>>calculate perft(11). Any contribution large or small is welcome.
>>>>>>
>>>>>>The project is currently under testing to see how many will join (I'll not do it
>>>>>>myself) and to make sure that the server is working ok on the internet, I've
>>>>>>just tested it on LAN before.
>>>>>>
>>>>>>You need .Net framework from Microsoft to participate.
>>>>>>
>>>>>>Home page:
>>>>>>http://www.albert.nu/programs/dperft
>>>>>>
>>>>>>/Regards Albert
>>>>>
>>>>>
>>>>>Hi,
>>>>>
>>>>> I'm also curious about this "waste of time" as well, and I often leave my
>>>>>computer downloading overnight, so I guess I wouldn't mind giving you some
>>>>>figures.
>>>>> I'm not that happy about running this "DistributedPerftClient.zip" in my
>>>>>computer, though.
>>>>> The ratio logarithm of depth to time is roughly linear, at least up to depth 8,
>>>>>so if you give me a FEN position, and a reasonable depth to calculate , I could
>>>>>come back to you with a figure in about 24 hours.
>>>>> I estimate that I need at least 2 hours for a perft 8... and maybe much more as
>>>>>the game develops (a perft 9 wouldn't let me use my computer for days). I have
>>>>>an Athlon 1800+, and I use Movei because it is quite fast for perfts. If you
>>>>>know a faster one, let me know, because otherwise the "four" computers that you
>>>>>have used for your figure are about 4 or 5 times faster than mine!!!
>>>>> Regards,
>>>>>
>>>>>  Jaime
>>>>
>>>>Although it would be possible for me to enter node counts into the database
>>>>manually it would make the work much more tiresome. There are 8902 perft(8) in
>>>>one perft(11) makeing manual updates not to mention setting the fen and sending
>>>>the answer by mail quite a work.
>>>>
>>>>What the distribute perft client does is to recieve fen's from the server,
>>>>calculate the nodes and send back the answer, and then get next problem. If you
>>>>don't trust me writing a good program or doing nasty stuff I can garantee you
>>>>that I've meant to do no such thing. If you don't want to use .Net or don't use
>>>>windows at all you can't help me. And I can't help you because it would be to
>>>>much work to make software for all platforms, I used .Net because it was the
>>>>easiest for me to program.
>>>>
>>>>/Regards Albert
>>>
>>>Hi Albert,
>>>
>>>Have you tried Mono (www.go-mono.com) or DotGNU's pnet (www.dotgnu.org)?
>>>Depending on how much networking stuff they have implemented, they might enable
>>>your client to run on linux or other OSes.
>>>
>>>Also, I wonder if your SharpChess (and future .NET chess GUI) can run without
>>>modifications... Then you can claim/advertise that they work under linux too.
>>>
>>>Michael
>>
>>I knew it existed but I don't know anything more about it (how far they have
>>implemented stuff). I hope to get some time this christmas to play with linux
>>and try Mono. I guess that #Chess could work because it is very simple and uses
>>only some simple file I/O. I don't know about the distributed perft client
>>because it uses .Net Remoting but if you have Mono I'd be happy to know if it
>>works, or if it could with some minor modification.
>>
>>/Regards Albert
>
>
>I'll give it a try later today. According to Mono's status pages,
>System.Runtime.Remoting seems about 100% complete, so the prospects look good.
>
>Michael

If Mono has got that far I'd be very impressed, I'd better have a look at it
soon. Maybe soon I'll be teaching C# on Mono soon :)

/Regards Albert



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