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Subject: Re: Fegatello test (or trap?)

Author: Steve Maughan

Date: 10:13:03 12/11/03

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Tord,
>I don't know any lines, I'm afraid.  I just remember the general comments
>on the theoretical status of the 5... Nxd5 variation.  Of course, in
>such a sharp line it is perfectly possible that the status has changed
>since the last time I read anything about it.

It is sharp.  It plays to the strengths of todays best programs.  I'd even say
it's probably a line that could be resolved using the best PC programs of today.

>Gothmog started out as an attempt to create a "Mac version of CST", so
>I am happy to see that it is able to reproduce some of CST's moves.  :-)
>
>My aim is to make my engine play sharp, aggressive and sacrifical chess,
>even if it costs many points in comp-comp games (the sacs are not always
>sound).  I don't see any point in trying to create an extremely strong
>engine, because there are so many super-strong engines available anyway.
>I find it much more interesting to try to produce an interesting, unusual
>and entertaining style of play.

Cool.  Monarch also - I want to make a program that wins with sparks even though
it sometimes crashes and burns

Regards,

Steve



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