Author: Dann Corbit
Date: 16:52:26 12/12/03
Go up one level in this thread
On December 12, 2003 at 16:54:44, Robert Hyatt wrote: >On December 12, 2003 at 16:02:26, Dann Corbit wrote: > >>On December 12, 2003 at 09:18:14, Robert Hyatt wrote: >> >>>On December 12, 2003 at 05:46:44, Dann Corbit wrote: >>> >>>>On December 12, 2003 at 04:46:11, George Sobala wrote: >>>> >>>>>On December 12, 2003 at 04:43:59, Jarkko Pesonen wrote: >>>>> >>>>>>* 19.7 changes to draw code so that Crafty will first claim a draw and * >>>>>>* then play the move, to avoid any confusion in whether the draw * >>>>>>* was made according to FIDE rules or not. minor bug in evaluate() * >>>>>>* dealing with candidate passed pawns fixed. A few additions to * >>>>>>* support my AMD Opteron inline assembly for FirstOne(), LastOne() * >>>>>>* and PopCnt() procedures. >>>>> >>>>>:-) >>>>> >>>>>Where is a well-optimized Windows executable? >>>> >>>>Seems like the SAN toolkit is broken. >>>>Crafty v19.7 >>>> >>>>White(1): epdpfga wac230.epd wac230.out >>>>Illegal move: epdpfga >>>>White(1): >>> >>> >>>Add -DEPD to your Makefile options. I'm trying to clean things up here >>>and there and I had had multiple requests to make the EPD stuff a compiled-in >>>option. >> >>Thanks. It's beautiful to watch any engine solve WAC.230. >> >>White(1): epdpfga wac230.epd wac230.out >>PFGA: EPD record: 1 ID: WAC.230 >>end-game phase >> clearing hash tables >> time surplus 0.00 time limit 30.00 (30.00) >> depth time score variation (1) >> 9 0.33 -1.98 1. ... Rh7 2. Rb1 Rh5 3. Kg4 Kb5 4. >> Rb2 Ka4 5. Kf4 Rh2 >> 9-> 0.46 -1.98 1. ... Rh7 2. Rb1 Rh5 3. Kg4 Kb5 4. >> Rb2 Ka4 5. Kf4 Rh2 >> 10 0.59 -- 1. ... Rh7 >> 10 0.66 -1.81 1. ... Rh7 2. Rb1 Rh5 3. Kg4 Kb5 4. >> Ba3 Bd7 5. Kf4 Ka4 6. Bb2 >> 10 1.02 -1.85 1. ... Kb5 2. Rb1 Rf7 3. Ba3 Bd7 4. >> Rb2 Ka4 5. Bc5 Bc6 6. f3 >> 10-> 1.06 -1.85 1. ... Kb5 2. Rb1 Rf7 3. Ba3 Bd7 4. >> Rb2 Ka4 5. Bc5 Bc6 6. f3 >> 11 1.52 -1.96 1. ... Kb5 2. Ba3 Ka4 3. Bc5 Rf7 4. >> Kg4 Bd7 5. f3 Rf5 6. Bd6 Kb5 >> 11 1.95 -2.03 1. ... Rh7 2. Rb1 Bd7 3. Ba3 Rf7 4. >> f3 Kb5 5. Rb2 Ka4 6. Bc5 Kb5 >> 11-> 2.06 -2.03 1. ... Rh7 2. Rb1 Bd7 3. Ba3 Rf7 4. >> f3 Kb5 5. Rb2 Ka4 6. Bc5 Kb5 >> 12 2.24 -- 1. ... Rh7 >> 12 2.54 0.00 1. ... Rh7 2. Rb1 Bd7 3. Ba3 Rf7 4. >> Ra1 Rf5 5. f4 a4 6. Bb2 Kb5 7. Kg4 >> 12 3.45 -1.59 1. ... Kb5 2. Rb1 Rf7 3. Ba3 Rf5 4. >> Kg4 Rxf2 5. Rb2 Ka4 6. Rxf2 Kxa3 7. >> Kf4 >> 12-> 3.90 -1.59 1. ... Kb5 2. Rb1 Rf7 3. Ba3 Rf5 4. >> Kg4 Rxf2 5. Rb2 Ka4 6. Rxf2 Kxa3 7. >> Kf4 >> 13 4.24 -- 1. ... Kb5 >> 13 4.49 0.00 1. ... Kb5 2. Rb1 Rf7 3. Ba3 Rf5 4. >> f4 Ka4 5. Bb2 Bd7 6. Ra1+ Kb5 7. Kg4 >> a4 8. Kh4 Rxf4+ 9. Kh3 >> 13-> 9.53 0.00 1. ... Kb5 2. Rb1 Rf7 3. Ba3 Rf5 4. >> f4 Ka4 5. Bb2 Bd7 6. Ra1+ Kb5 7. Kg4 >> a4 8. Kh4 Rxf4+ 9. Kh3 >> 14 10.12 0.00 1. ... Kb5 2. Rb1 Rf7 3. Ba3 Rf5 4. >> f4 Ka4 5. Bb2 Bd7 6. Ra1+ Kb5 7. Kg4 >> a4 8. Kh4 Rxf4+ 9. Kh3 a3 >> 14 18.11 ++ 1. ... Rb4!! >> 14 26.96 -1.18 1. ... Rb4 2. cxb4 a4 3. Rb1 c3 4. >> Rc1 b2 5. b5+ Kxb5 6. Ba3 bxc1=Q 7. >> Bxc1 Kc4 8. Be3 a3 9. Kf4 Kb3 >> 14-> 28.17 -1.18 1. ... Rb4 2. cxb4 a4 3. Rb1 c3 4. >> Rc1 b2 5. b5+ Kxb5 6. Ba3 bxc1=Q 7. >> Bxc1 Kc4 8. Be3 a3 9. Kf4 Kb3 >> time=30.04 cpu=88% mat=-1 n=10640672 fh=91% nps=354k >> ext-> chk=287353 cap=4819 pp=74399 1rep=8262 mate=6 >> predicted=0 nodes=10640672 evals=3860005 >> endgame tablebase-> probes=0 hits=0 > > >OK... what did you do to it??? :) I just compile with DETECTDRAW defined. I think it improves play overall, but I don't have enough data to prove it yet.
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