Author: Omid David Tabibi
Date: 06:01:26 12/14/03
Go up one level in this thread
On December 14, 2003 at 08:34:31, Uri Blass wrote: >On December 14, 2003 at 08:10:43, Omid David Tabibi wrote: > >>On December 14, 2003 at 07:58:41, Uri Blass wrote: >> >>>On December 14, 2003 at 06:00:10, Tord Romstad wrote: >>> >>>>On December 13, 2003 at 19:18:58, Omid David Tabibi wrote: >>>> >>>>>On December 13, 2003 at 04:26:16, Tord Romstad wrote: >>>>> >>>>>>The easiest solution to this is to spend another afternoon on adding opening >>>>>>book >>>>>>code to the engine. >>>>> >>>>>How exactly, if you don't know anything about the format (ctg) you are going to >>>>>code for?! >>>> >>>>Why is it so important to use exactly the same book? Just do like almost >>>>everybody >>>>else, and build a book from a PGN database. >>>> >>>>Tord >>> >>>I do not know how almost everybody does it. >>>Did you look first in free source code like book.c of crafty to understand how >>>other do it? >> >>Most programmers don't get into the hassle of writing their own book format. >>Instead, the time is better spent improving the automatically generated book in >>one of the common formats. > >I believe that most of the opponent of movei in Leo's tournament use their own >book format but I may be wrong. I was referring to most programmers in WCCC. At least half the participants were using CTG or BOK formats. Leo's tournament is in WinBoard, which does not have any book support. > >I believe that using an existing format is wrong because it means that I have no >freedom to change the book dependent on the time control. > >I believe that it is better to have a bigger book for blitz when the logic is >that at longer time control I expect the engine to find more often by itself >better moves when in blitz it may be better to trust some known alternative that >was not played a lot. You can create several books, or set the interface to play a larger subset of opening moves. > >Uri
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