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Subject: Re: longest fail low ever?

Author: José Carlos

Date: 03:49:04 12/15/03

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>>>I have seen worse.  What happens is that the aspiration window initially cuts
>>>off all mate scores.  But once it fails low, it can't just find any old mate
>>>and cut off analyzing that line.  Now it has to follow _all_ mates and that
>>>kills performance.  This also happens in endgames where you can potentially
>>>promote a pawn, but it always gets lost, so you can search to great depth.
>>>And eventually you find that you can promote it there, but now all those lines
>>>you got cutoffs on before (where the pawn promoted, but it wasn't forced) now
>>>explode and while the depth 25 search took 10 seconds, the depth 26 search might
>>>not take 10 days...
>>>
>>>It's a known problem with no known solution.
>>>
>>>Even not using aspiration search won't solve it.
>>
>>You can not lower the window to -INF, but rather on the initial fail low move it
>>down -1, then next do -3, and so on.  Or just do it for fail-high and that
>>should affect fail-low also (since a fail-low on one side is a fail-high for the
>>other).
>
>
>Yes you can.  We documented that in "using time wisely" and "using time wisely,
>revisited" which were published in the JICCA.  But it only solves it for
>some cases, not the pawn promotion case.  Because you _must_ drop it low enough
>to let the promotion stand, and that is low enough to let _all_ promotions
>stand, which blows the search right out of reality.

  Some time ago I read an idea I completely forgot to try later. It was about
starting the search again from iteration 1 when a fail low occurs at high depth,
so that new ordering information (plus actual hash info) could hopefully help in
finding a better move faster. Does this idea actually work? (yes, I know, I
should try it myself, but I can't until next weekend).

  José C.



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