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Subject: Re: Optimized Crafty 19.7 here...

Author: Aaron Gordon

Date: 19:26:29 12/15/03

Go up one level in this thread


On December 15, 2003 at 20:51:47, Robert Hyatt wrote:

>On December 15, 2003 at 13:47:48, Aaron Gordon wrote:
>
>One note to try.  Replace the objects with crafty.obj, which will compile
>the crafty.c file that includes everything into one big wad.  You need to
>edit crafty.c and remove the reference to "enprise.c" as that no longer
>exists.
>
>I did this on the opteron and it ran a bit faster, but I have to use gcc
>there.  I've not tried it on my dual 2.8 yet, but will, also...

Is this what nmake -f makefile.nt wcraftyx does? I see it copies stuff into x1.c
& x2.c then compiles that way.. I get small speedup by doing this vs making with
just wcrafty

>># Makefile version 3 for Crafty 16.15
>># Crafty v16.x makefile for Windows NT Intel
>># Written by Jason Deines (jdeines@mindspring.com) April 1998
>># Version modified by Gregor Overney (gregor_overney@hp.com) Nov 1998
>># Version modified by Peter Karrer (pkarrer@active.ch) Dec 1998
>># Version modified by Gregor Overney (gregor_overney@hp.com) Sep 1999
>>#
>># This makefile is designed to be used from the command line with
>># Microsoft's nmake.  Either rename this # file to "Makefile" or name it
>># explicitly when invoking nmake:
>>#     nmake -f Makefile.nt
>>#
>># The makefile is set up for Microsoft Visual C++ 6.0 Intel.
>>#
>># The default target produces a file called "wcrafty.exe".  This compiles
>># all the .c files separately, producing individual .obj files, which are
>># then linked to create the executable.  You can also specify a target
>># called "wcraftyx".  This creates a file called "wcraftyx.exe" by combining
>># all of the .c files into two large .c files before the compile step.
>># The large files generally provides more optimization possibilities for
>># the compiler, and usually results in slightly faster code.  To try it,
>># type "nmake wcraftyx" instead of just "nmake".  The .c files x1.c and x2.c
>># will be created if needed and built automatically.
>>
>>
>># Build target is defined here.
>>TARGET   = NT_i386
>>
>># Command-line compiler and linker invocation commands:
>>CC       = icl
>>LD       = xilink
>>
>># Base compiler flags needed for build:
>>BFLAGS = /D_CONSOLE /DWIN32
>>
>># Compiler flags:
>># /O2    optimize for speed
>># /Oa    assume no aliasing (no good for VC 6 without SP3)
>># /Gr    fastcall calling convention
>># /G5    target Pentium (but will run on all x86 architectures)
>># /G6    target Pentium Pro (but will run on all x86 architectures)
>># /Ob2   inline function calls if suitable
>>#
>># For debugging use these flags instead:
>># CFLAGS  = /Od /Zi
>># LDFLAGS  = /DEBUG /DEBUGTYPE:CV
>>#
>>
>>#CFLAGS   = /O2 /G6 /Gr /Ob2
>>#CFLAGS   = /Od /Zi
>>CFLAGS   = -O3 -G6 -Qunroll -QxiK -Qipo -Qip -Qprof_use -Qprof_dir c:\opt
>>
>># Linker flags, normally not needed except for debug builds:
>>LDFLAGS  =
>>#LDFLAGS  = /DEBUG /DEBUGTYPE:CV
>>
>># See the default crafty makefile for a description of the options below.
>># With VC++, defines like COMPACT_ATTACKS, etc, makes the code slower, so
>># those # options are disabled by default.  FAST is normally not defined
>># so that hash statistics are reported -- for the fastest possible
>># executable, define FAST below.  for 6 piece EGTB support, add /DEGTB6.
>>
>>COPTS    = /DFAST
>>
>># For an SMP build use/add the following build options.
>># NT_INTEREX is defined if you want to use the built-in InterlockedExchange()
>># function for thread resource locking, instead of the inline asm routine.
>># (This shouldn't be needed, at least on Intel.)
>># /MT is a compiler flag needed for multithreaded builds.
>>
>>#COPTS    = /MT /DSMP /DCPUS=4 /DNT_INTEREX
>>#COPTS    = /MT /DSMP /DCPUS=2
>>
>># If you are using any external assembler routines, put the name of the
>># object code file(s) here.  Any such files will need to be generated
>># separately -- there is no assembler step defined in the makefile.
>>
>>asmobjs  =
>>
>># To enable assembly optimizations in x86.c and vcinline.h, use /DVC_INLINE_ASM.
>>
>>AOPTS    = /DVC_INLINE_ASM
>>
>>ALLOPTS  = $(COPTS) $(AOPTS) /D$(TARGET)
>>
>>cobjs    = analyze.obj annotate.obj attacks.obj bench.obj book.obj boolean.obj \
>>           data.obj drawn.obj edit.obj epd.obj \
>>           epdglue.obj evaluate.obj evtest.obj hash.obj history.obj init.obj \
>>           input.obj interupt.obj iterate.obj learn.obj make.obj main.obj \
>>           movgen.obj next.obj nexte.obj nextr.obj option.obj output.obj \
>>           phase.obj ponder.obj preeval.obj quiesce.obj repeat.obj resign.obj \
>>           root.obj search.obj searchmp.obj searchr.obj setboard.obj swap.obj \
>>           test.obj thread.obj time.obj unmake.obj utility.obj valid.obj \
>>           testepd.obj validate.obj probe.obj x86.obj
>>
>>xcobjs   = x1.obj x2.obj
>>
>>allobjs  = $(cobjs) $(asmobjs) egtb.obj
>>
>>xallobjs = $(xcobjs) $(asmobjs) egtb.obj
>>
>>includes = chess.h data.h epd.h epddefs.h epdglue.h evaluate.h vcinline.h
>>
>>wcrafty  : $(allobjs)
>>           $(LD) $(LDFLAGS) $(allobjs) /out:wcrafty.exe
>>
>>wcraftyx : $(xallobjs)
>>           $(LD) $(LDFLAGS) $(xallobjs) /out:wcraftyx.exe
>>
>>$(cobjs) : $(includes)
>>
>>.c.obj   :
>>           $(CC) $(BFLAGS) $(CFLAGS) $(ALLOPTS) /c $*.c
>>
>>.cpp.obj :
>>           $(CC) $(BFLAGS) $(CFLAGS) $(ALLOPTS) /Zm500 /c $*.cpp
>>
>>$(xcobjs): $(includes)
>>
>>x1.c:      searchr.c search.c repeat.c next.c nextr.c history.c nexte.c \
>>           quiesce.c evaluate.c movgen.c make.c unmake.c attacks.c swap.c \
>>           boolean.c utility.c valid.c searchmp.c thread.c x86.c
>>           copy /b x86.c+boolean.c+swap.c+attacks.c+evaluate.c+make.c+\
>>           unmake.c+movgen.c+quiesce.c+search.c+next.c+searchr.c+repeat.c+\
>>           nextr.c+history.c+nexte.c+utility.c+valid.c+searchmp.c+\
>>           thread.c x1.c
>>x2.c:      book.c data.c drawn.c edit.c epd.c epdglue.c init.c \
>>           input.c interupt.c iterate.c main.c option.c output.c phase.c \
>>           ponder.c preeval.c resign.c root.c learn.c setboard.c test.c time.c \
>>           validate.c annotate.c analyze.c evtest.c bench.c hash.c testepd.c
>>probe.c
>>           copy /b book.c+data.c+drawn.c+edit.c+epd.c+epdglue.c+\
>>           init.c+input.c+interupt.c+iterate.c+main.c+option.c+output.c+\
>>           phase.c+ponder.c+preeval.c+resign.c+root.c+learn.c+setboard.c+\
>>           test.c+time.c+validate.c+annotate.c+analyze.c+evtest.c+bench.c+\
>>           hash.c+probe.c+testepd.c x2.c
>>
>>clean:
>>	   del /q $(cobjs)
>>	   del /q egtb.obj
>>	   del /q $(xcobjs)
>>	   del /q log.*
>>	   del /q game.**
>>	   del /q *.bak
>>	   del /q x1.c
>>	   del /q x2.c



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