Author: Aaron Gordon
Date: 19:26:29 12/15/03
Go up one level in this thread
On December 15, 2003 at 20:51:47, Robert Hyatt wrote: >On December 15, 2003 at 13:47:48, Aaron Gordon wrote: > >One note to try. Replace the objects with crafty.obj, which will compile >the crafty.c file that includes everything into one big wad. You need to >edit crafty.c and remove the reference to "enprise.c" as that no longer >exists. > >I did this on the opteron and it ran a bit faster, but I have to use gcc >there. I've not tried it on my dual 2.8 yet, but will, also... Is this what nmake -f makefile.nt wcraftyx does? I see it copies stuff into x1.c & x2.c then compiles that way.. I get small speedup by doing this vs making with just wcrafty >># Makefile version 3 for Crafty 16.15 >># Crafty v16.x makefile for Windows NT Intel >># Written by Jason Deines (jdeines@mindspring.com) April 1998 >># Version modified by Gregor Overney (gregor_overney@hp.com) Nov 1998 >># Version modified by Peter Karrer (pkarrer@active.ch) Dec 1998 >># Version modified by Gregor Overney (gregor_overney@hp.com) Sep 1999 >># >># This makefile is designed to be used from the command line with >># Microsoft's nmake. Either rename this # file to "Makefile" or name it >># explicitly when invoking nmake: >># nmake -f Makefile.nt >># >># The makefile is set up for Microsoft Visual C++ 6.0 Intel. >># >># The default target produces a file called "wcrafty.exe". This compiles >># all the .c files separately, producing individual .obj files, which are >># then linked to create the executable. You can also specify a target >># called "wcraftyx". This creates a file called "wcraftyx.exe" by combining >># all of the .c files into two large .c files before the compile step. >># The large files generally provides more optimization possibilities for >># the compiler, and usually results in slightly faster code. To try it, >># type "nmake wcraftyx" instead of just "nmake". The .c files x1.c and x2.c >># will be created if needed and built automatically. >> >> >># Build target is defined here. >>TARGET = NT_i386 >> >># Command-line compiler and linker invocation commands: >>CC = icl >>LD = xilink >> >># Base compiler flags needed for build: >>BFLAGS = /D_CONSOLE /DWIN32 >> >># Compiler flags: >># /O2 optimize for speed >># /Oa assume no aliasing (no good for VC 6 without SP3) >># /Gr fastcall calling convention >># /G5 target Pentium (but will run on all x86 architectures) >># /G6 target Pentium Pro (but will run on all x86 architectures) >># /Ob2 inline function calls if suitable >># >># For debugging use these flags instead: >># CFLAGS = /Od /Zi >># LDFLAGS = /DEBUG /DEBUGTYPE:CV >># >> >>#CFLAGS = /O2 /G6 /Gr /Ob2 >>#CFLAGS = /Od /Zi >>CFLAGS = -O3 -G6 -Qunroll -QxiK -Qipo -Qip -Qprof_use -Qprof_dir c:\opt >> >># Linker flags, normally not needed except for debug builds: >>LDFLAGS = >>#LDFLAGS = /DEBUG /DEBUGTYPE:CV >> >># See the default crafty makefile for a description of the options below. >># With VC++, defines like COMPACT_ATTACKS, etc, makes the code slower, so >># those # options are disabled by default. FAST is normally not defined >># so that hash statistics are reported -- for the fastest possible >># executable, define FAST below. for 6 piece EGTB support, add /DEGTB6. >> >>COPTS = /DFAST >> >># For an SMP build use/add the following build options. >># NT_INTEREX is defined if you want to use the built-in InterlockedExchange() >># function for thread resource locking, instead of the inline asm routine. >># (This shouldn't be needed, at least on Intel.) >># /MT is a compiler flag needed for multithreaded builds. >> >>#COPTS = /MT /DSMP /DCPUS=4 /DNT_INTEREX >>#COPTS = /MT /DSMP /DCPUS=2 >> >># If you are using any external assembler routines, put the name of the >># object code file(s) here. Any such files will need to be generated >># separately -- there is no assembler step defined in the makefile. >> >>asmobjs = >> >># To enable assembly optimizations in x86.c and vcinline.h, use /DVC_INLINE_ASM. >> >>AOPTS = /DVC_INLINE_ASM >> >>ALLOPTS = $(COPTS) $(AOPTS) /D$(TARGET) >> >>cobjs = analyze.obj annotate.obj attacks.obj bench.obj book.obj boolean.obj \ >> data.obj drawn.obj edit.obj epd.obj \ >> epdglue.obj evaluate.obj evtest.obj hash.obj history.obj init.obj \ >> input.obj interupt.obj iterate.obj learn.obj make.obj main.obj \ >> movgen.obj next.obj nexte.obj nextr.obj option.obj output.obj \ >> phase.obj ponder.obj preeval.obj quiesce.obj repeat.obj resign.obj \ >> root.obj search.obj searchmp.obj searchr.obj setboard.obj swap.obj \ >> test.obj thread.obj time.obj unmake.obj utility.obj valid.obj \ >> testepd.obj validate.obj probe.obj x86.obj >> >>xcobjs = x1.obj x2.obj >> >>allobjs = $(cobjs) $(asmobjs) egtb.obj >> >>xallobjs = $(xcobjs) $(asmobjs) egtb.obj >> >>includes = chess.h data.h epd.h epddefs.h epdglue.h evaluate.h vcinline.h >> >>wcrafty : $(allobjs) >> $(LD) $(LDFLAGS) $(allobjs) /out:wcrafty.exe >> >>wcraftyx : $(xallobjs) >> $(LD) $(LDFLAGS) $(xallobjs) /out:wcraftyx.exe >> >>$(cobjs) : $(includes) >> >>.c.obj : >> $(CC) $(BFLAGS) $(CFLAGS) $(ALLOPTS) /c $*.c >> >>.cpp.obj : >> $(CC) $(BFLAGS) $(CFLAGS) $(ALLOPTS) /Zm500 /c $*.cpp >> >>$(xcobjs): $(includes) >> >>x1.c: searchr.c search.c repeat.c next.c nextr.c history.c nexte.c \ >> quiesce.c evaluate.c movgen.c make.c unmake.c attacks.c swap.c \ >> boolean.c utility.c valid.c searchmp.c thread.c x86.c >> copy /b x86.c+boolean.c+swap.c+attacks.c+evaluate.c+make.c+\ >> unmake.c+movgen.c+quiesce.c+search.c+next.c+searchr.c+repeat.c+\ >> nextr.c+history.c+nexte.c+utility.c+valid.c+searchmp.c+\ >> thread.c x1.c >>x2.c: book.c data.c drawn.c edit.c epd.c epdglue.c init.c \ >> input.c interupt.c iterate.c main.c option.c output.c phase.c \ >> ponder.c preeval.c resign.c root.c learn.c setboard.c test.c time.c \ >> validate.c annotate.c analyze.c evtest.c bench.c hash.c testepd.c >>probe.c >> copy /b book.c+data.c+drawn.c+edit.c+epd.c+epdglue.c+\ >> init.c+input.c+interupt.c+iterate.c+main.c+option.c+output.c+\ >> phase.c+ponder.c+preeval.c+resign.c+root.c+learn.c+setboard.c+\ >> test.c+time.c+validate.c+annotate.c+analyze.c+evtest.c+bench.c+\ >> hash.c+probe.c+testepd.c x2.c >> >>clean: >> del /q $(cobjs) >> del /q egtb.obj >> del /q $(xcobjs) >> del /q log.* >> del /q game.** >> del /q *.bak >> del /q x1.c >> del /q x2.c
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