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Subject: Re: distributed chess engine

Author: Slater Wold

Date: 13:27:41 12/17/03

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On December 17, 2003 at 16:19:37, Peter Stayne wrote:

>>>and it is: 4450300925 nodes /seconds
>>>or : 4450 millions nodes / seconds
>>>or : 4,5 giga nodes / seconds
>
>>4.5B NPS.  Imagine that chess engine...
>
>Anyway that this could happen? Say for an engine that could play 2 hour+
>timelimit games using distributed clients?

Message passing computing is ugly...

Especially for a chess program.



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