Author: Slater Wold
Date: 13:27:41 12/17/03
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On December 17, 2003 at 16:19:37, Peter Stayne wrote: >>>and it is: 4450300925 nodes /seconds >>>or : 4450 millions nodes / seconds >>>or : 4,5 giga nodes / seconds > >>4.5B NPS. Imagine that chess engine... > >Anyway that this could happen? Say for an engine that could play 2 hour+ >timelimit games using distributed clients? Message passing computing is ugly... Especially for a chess program.
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