Author: Dann Corbit
Date: 13:32:18 12/17/03
Go up one level in this thread
On December 17, 2003 at 16:27:41, Slater Wold wrote: >On December 17, 2003 at 16:19:37, Peter Stayne wrote: > >>>>and it is: 4450300925 nodes /seconds >>>>or : 4450 millions nodes / seconds >>>>or : 4,5 giga nodes / seconds >> >>>4.5B NPS. Imagine that chess engine... >> >>Anyway that this could happen? Say for an engine that could play 2 hour+ >>timelimit games using distributed clients? > >Message passing computing is ugly... > >Especially for a chess program. http://www.chessbrain.net/
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