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Subject: Re: FUn fact about the current calculation

Author: Albert Bertilsson

Date: 21:10:01 12/17/03

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On December 17, 2003 at 18:34:54, Keith Evans wrote:

>On December 17, 2003 at 16:01:06, Slater Wold wrote:
>
>>On December 17, 2003 at 15:40:07, Mathieu Pagé wrote:
>>
>>>Just for fun i calculated the nodes/secondes for the last 24 hours
>>>
>>>and it is: 4450300925 nodes /seconds
>>>or : 4450 millions nodes / seconds
>>>or : 4,5 giga nodes / seconds
>>>
>>>This system is faster than my own chess engine by a factor of 1:4450
>>>
>>>I think it's an all time record for a perft.
>>>
>>>impressive, isn't it ?
>>>
>>>Thanks Albert to privide us with this fun project (not usefull, but fun :)
>>>
>>>let's compute guys.
>>>
>>>Mathieu
>>
>>And Bob thinks his quad opteron is fast!  Pftt!
>>
>>4.5B NPS.  Imagine that chess engine...
>
>All Bob needs to do to boost this dramatically is to change how he counts nodes.
>
>My understanding is that the nps given for the distributed perft project counts
>all of the nodes that would have been visited if hash tables were not used. But
>then hash tables are used, so not all of the nodes are actually visited. Is this
>understanding correct?
>
>-Keith

You're right Keith, some considerable cheating is done by using hash tables to
"boost" node counting. But even without it I still think that the project would
reach VERY high node counts, perhaps almost 1BNPS (when testing at home I solve
problems twice as fast with hash tables so perhaps even 2BNPS are counted by the
computers).

/Regards Albert



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