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Subject: Re: to windows crafty operators

Author: Sean Mintz

Date: 16:28:10 12/21/03

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After making the code modification you suggested:

Initializing multiple threads.
System is SMP, not NUMA.
found computer opening book file [./bookc.bin].
adaptive estimated NPS =  1600K
adaptive minimum hsize =     6M
adaptive maximum hsize =   192M
adaptive minimum psize =     1M
adaptive maximum psize =    48M
max threads set to 2
5 piece tablebase files found
13989kb of RAM used for TB indices and decompression tables
EGTB cache memory =    8M bytes.
book learning enabled
result learning enabled
position learning enabled
pondering enabled.
end game on time forfeits


Crafty v19.8 (2 cpus)

White(1):

======================

Mem Usage 20,524 K, Virtual Mem 28,988 K

======================

White(1): level 0 5 3
 game/5 minutes primary time control
increment 3 seconds.
              time limit 13.88 (1:28)
hash table memory =   24M bytes.
pawn hash table memory =    3M bytes.
White(1):

======================

Mem Usage 44,404 K, Virtual Mem 52,820 K

======================

White(1): level 0 60 60
 game/60 minutes primary time control
increment 60 seconds.
              time limit 3:15 (18:15)
hash table memory =  192M bytes.
pawn hash table memory =   48M bytes.
White(1):

======================

Mem Usage 260,896 K, Virtual Mem 271,152 K

======================

White(1): level 0 1 0
 game/1 minutes primary time control
              time limit 1.50 (10.50)
hash table memory =    6M bytes.
pawn hash table memory =  768K bytes.
White(1):

======================

Mem Usage 23,236 K, Virtual Mem 32,072 K

======================

Everything works now!

Sean Mintz



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