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Subject: Re: a challenge to all competent computer chess programmers !

Author: Bob Durrett

Date: 18:20:07 12/22/03

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On December 22, 2003 at 21:03:02, Uri Blass wrote:

<snip>

>
>I see no reason that a program has to play public games against humans.
>
>The fact that Fide does not allow them to play in tournaments to get fide rating
>is also a good reason not to care about games against humans and only care about
>games against other programs.
>
>programs are simply not allowed to play in most of the tournaments that humans
>play and I see no reason to care about results in games that the program is not
>allowed to play.
>
>Games on ICC are mainly blitz and I see no reason to care about it when it is
>known that humans are weaker in blitz and that in longer time control humans may
>cheat by using a computer.
>
>Uri
>
>Uri

The idea expressed above is an expression of a reasonable preference, as I see
it.  Chess programmers are not all the same and their purposes and interests are
therefore not all the same either.  One's preferences are neither better nor
worse than those of the other programmers.

The amateur chess programmer just beginning to try to create a chess program may
have no interest at all in how his/her "brainchild" will ultimately be used.
Instead, that person would mostly be interesting in finding out whether or not
he/she *could* create software which plays chess at least moderately well.

The more experienced amateur programmer may still not be overly concerned about
how his/her brainchild might be used by someone else.  That is understandable.
The fun is in the programming.  Right?

The "grubby money mongers," i.e. the commercial programmers [ : ) ] do care
somewhat inasmuch as they must convince "users" to purchase the product.  Even
in this case, users are probably viewed as necessary evils.  Marketing
considerations are important to these programmers.  Winning tournaments may net
them more money.

The matches with the top humans have been received well by many.  There is money
to be made there, but perhaps not for the amateur programmers.

How can an amateur programmer become interested in the academic issues
surrounding engine versus human play?

God only knows!  I don't.

Bob D.



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