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Subject: Re: a challenge to all competent computer chess programmers !

Author: Claude Le Page

Date: 01:47:53 12/23/03

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Hello Uri!
Although I am not chess programmer , just I was project leader in informatics ,
as well as a correspondance player , I dare interfere with this thread
as well I generally did not know the code used by programmers (assembler), but
it did not prevent general design of a project: so for my right to interfere
Now , I think that problem is not correctly set:
What is proposed is to shift between several complete programs , as they have
many common parts : is it useful to duplicate the search program ?
in a precedent post , you convinced me that engines as different by their
behaviour as junior7 and junior8 are different ONLY by their evaluation function
Therefore , the real problem is to have a FLEXIBLE evaluation function ,what
could be done without loss of time , for instance with consdring 2 parts in
evavaluation: a tactical part as now , and a structural part that does not need
to be calculated to each move ; this structural part could be calculated
only when a structural change occurs( capture , pawn move , castle )
now , maybe it's already done in actual engines
If it's the case excuse me for "breaking open doors"
Friendly Yours
Claude Le Page



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