Author: Claude Le Page
Date: 01:47:53 12/23/03
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Hello Uri! Although I am not chess programmer , just I was project leader in informatics , as well as a correspondance player , I dare interfere with this thread as well I generally did not know the code used by programmers (assembler), but it did not prevent general design of a project: so for my right to interfere Now , I think that problem is not correctly set: What is proposed is to shift between several complete programs , as they have many common parts : is it useful to duplicate the search program ? in a precedent post , you convinced me that engines as different by their behaviour as junior7 and junior8 are different ONLY by their evaluation function Therefore , the real problem is to have a FLEXIBLE evaluation function ,what could be done without loss of time , for instance with consdring 2 parts in evavaluation: a tactical part as now , and a structural part that does not need to be calculated to each move ; this structural part could be calculated only when a structural change occurs( capture , pawn move , castle ) now , maybe it's already done in actual engines If it's the case excuse me for "breaking open doors" Friendly Yours Claude Le Page
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