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Subject: Re: supercomputers and their future for gameplaying

Author: Vincent Diepeveen

Date: 09:11:26 12/23/03

Go up one level in this thread


On December 23, 2003 at 11:22:08, Bob Durrett wrote:

>On December 22, 2003 at 22:42:17, Vincent Diepeveen wrote:
>
>>On December 22, 2003 at 21:57:07, Vincent Diepeveen wrote:
>>
>>Because my report will take a lot of time and will be very extensive it might be
>>interesting to share 1 thing which in fact amazed me a lot by the clearness of
>>the results.
>>
>>That is that projects like chessbrain are completely doomed to work in realtime.
>>*completely* doomed.
>>
>>I will show some data here.
>>The question i asked myself was next: it is trivial that cpu's get faster and
>>faster each year. Yet latency from processor to processor doesn't keep up. This
>>is a thing that's trivially shown by several researchers already. Under this
>>assumption it is trivial then that the hashtable will not be capable of getting
>>shared. So one must use a local hashtable last few plies. A very clear case of
>>when this has to happen is when one searches in a distributed project (like
>>chessbrain).
>>
>>In diep there is a parameter what depth to store in global hashtable (and
>>retrieve) and what to store local. The tournament version used did store all
>>internal nodes into the hashtable, but the quiescencesearch was stored onto
>>First the normal output at the position:
>>
>>Please remember i took a position which very soon showed itself as a worst case
>>position and the hashtables were cleaned when starting to search at it. That's
>>why i used it.
>>
>>First the normal diep version:
>>        00:00      0 0 0 (460) 1 (0,0) 2.119 b4xc5
>>        00:00      0 0 0 (460) 2 (0,0) 2.119 b4xc5 Qc7xc5
>>        00:02      0 0 0 (460) 3 (0,0) 2.237 b4xc5 Ra8-e8 Nc3-e4 Bd6xc5
>>        00:02      0 0 0 (460) 4 (0,0) 2.237 b4xc5 Ra8-e8 Nc3-e4 Bd6xc5
>>        00:40      0 0 0 (460) 5 (0,0) 1.883 b4xc5 Rf8-e8 Nc3-e2 Qc7-a5 c2-c3
>>        00:45      0 0 0 (460) 6 (0,0) 1.846 b4xc5 Ra8-e8 Nc3-e4 Ne7-f5 Nf3-g5
>>Bd6xc5
>>        00:53      0 0 0 (460) 7 (0,0) 2.406 b4xc5 Rf8-e8 Nc3-e4 Ne7-f5 Nf3-g5
>>Qc7xc5 c2-c3
>>        00:56      0 0 0 (460) 8 (0,0) 1.739 b4xc5 Rf8-e8 Nc3-e4 Ne7-f5 Nf3-g5
>>Qc7xc5 Ra1-b1 Nf5-d4
>>        01:07      0 0 0 (460) 9 (0,0) 1.970 b4xc5 Rf8-e8 Nc3-e4 Ne7-f5 Nf3-g5
>>Qc7xc5 Qd1-d2 Nf5-d4 c2-c3
>>        01:34 563556 53024985 0 (460) 10 (15969,151439) 1.204 b4xc5 Rf8-e8
>>Nf3-g5 Ne7-f5 Nc3-e4 Bd6xc5 Qd1-g4 Nf5-d6 Ng5-e6 Re8xe6 d5xe6
>>depth=10 nps=607055 ttl=72846666 egtb=0 aborted=48692678
>>(afh=25543,splits=261134) time=120.00s
>>
>>        03:08 758373 142589422 0 (460) 11 (47875,499297) 1.095 b4xc5 Rf8-e8
>>Nc3-e2 Qc7xc5 c2-c4 Ba6xc4 Ba2xc4 Qc5xc4 Qd1-d4 Qc4xd5 O-O
>>depth=11 nps=813654 ttl=182877066 egtb=0 aborted=112295422
>>(afh=67685,splits=693612) time=224.76s
>>
>>        03:58 908254 216881978 0 (460) 12 (78112,841881) 1.050 b4xc5 Rf8-e8
>>Nc3-e2 Qc7xc5 c2-c4 Ba6xc4 Ba2xc4 Qc5xc4 Qd1-d4 Qc4-c2 Qd4-c3 Qc2-e4
>>depth=12 nps=957532 ttl=386182356 egtb=0 aborted=241106908
>>(afh=127633,splits=1400567) time=403.31s
>>
>>        09:36 1298189 748172751 0 (460) 13 (245417,2398027) 0.444 b4xc5 Rf8-e8
>>Nc3-e2 Qc7xc5 c2-c4 Ne7xd5 Qd1-d4 Qc5xd4 Nf3xd4 Nd5-c3 Ke1-f2 Bd6-c5 Kf2-f3
>>depth=13 nps=3168138 ttl=3095778486 egtb=0 aborted=1759560355
>>(afh=1258955,splits=8177463) time=977.16s
>>
>>        19:20 3364631 3906067861 0 (460) 14 (1603537,10670458) 0.117 b4xc5
>>Rf8-e8 Nc3-e2 Qc7xc5 c2-c4 Ne7xd5 Qd1-d4 Qc5xd4 Nf3xd4 Nd5-c3 a3-a4 f4-f3
>>        50:54 5317603 16243842977 0 (460) 14 (5403791,33550882) 0.212 b4-b5
>>Ba6-b7 Qd1-d2 Ne7-f5 O-O Nf5-e3 Rf1-f2 Rf8-e8 Qd2-d4 Ra8-c8 Bc1xe3 f4xe3 Rf2-e2
>>Nc5-d3
>>depth=14 nps=5015287 ttl=17096414590 egtb=0 aborted=9662055619
>>(afh=5723154,splits=36131262) time=3408.86s
>>
>>        01:00:31 5064710 18392394781 0 (460) 15 (6077444,39451488) 0.264 b4-b5
>>Ba6-b7 Qd1-d2 Ne7-f5 O-O Nf5-e3 Rf1-f2 f7-f5 Qd2-d4 Ra8-e8 Ba2-c4 Nc5-e4 Bc1xe3
>>f4xe3 a3-a4
>>depth=15 nps=4294115 ttl=20628201297 egtb=0 aborted=11380590805
>>(afh=6773788,splits=45841476) time=4803.83s
>>
>>        01:31:30 4466087 24521993032 0 (460) 16 (7723311,52786168) 0.160 b4-b5
>>Ba6-b7 Qd1-d2 Ne7-f5 O-O Nf5-e3 Rf1-f2 f7-f5 Nf3-g5 Qc7-b6 Qd2-d4 h7-h6 Ng5-e6
>>Nc5xe6 Qd4xb6 a7xb6
>>        01:37:35 4518356 26456741081 0 (460) 16 (8419398,57816187) 0.165 b4xc5
>>Rf8-e8 Nc3-e2 Qc7xc5 c2-c4 Ne7xd5 Qd1-d4 Qc5xd4 Nf3xd4 Nd5-c3 Ke1-f1 Nc3xa2
>>Ra1xa2 Ba6xc4 Nd4-f5 Bc4xa2
>>depth=16 nps=4454773 ttl=32181820283 egtb=0 aborted=16950269941
>>(afh=10504865,splits=74699573) time=7224.12s
>>
>>        02:22:43 5110928 43766052604 0 (460) 17 (13940238,91131639) 0.609 b4xc5
>>Rf8-e8 Nc3-e2 Bd6xc5 d5-d6 Bc5xd6 O-O Ne7-f5 Ne2-d4 Qc7-c5 c2-c4 Ra8-d8 Kg1-h1
>>Bd6-e5 Nf3xe5 Qc5xe5 Qd1-g4
>>depth=17 nps=4860131 ttl=49287275195 egtb=0 aborted=25516239384
>>(afh=15928214,splits=109235230) time=10141.14s
>>
>>        03:22:12 5265541 63882491771 0 (460) 18 (19968586,133598028) 0.466 b4xc5
>>Rf8-e8 Nc3-e2 Qc7xc5 c2-c4 Ne7xd5 Qd1-d4 Qc5xd4 Nf3xd4 Nd5-c3 Ke1-f1 Nc3xa2
>>Ra1xa2 f4-f3 Nd4xf3 Ba6xc4 Ra2-c2 Bc4-d3
>>depth=18 nps=5272397 ttl=83276304020 egtb=0 aborted=42072953528
>>(afh=26561999,splits=181805307) time=15794.77s
>>
>>        05:47:57 5993449 125127338136 0 (460) 19 (37271002,235161437) 0.293
>>b4xc5 Rf8-e8 Nc3-e2 Bd6xc5 d5-d6 Bc5xd6 O-O Ne7-f5 Ne2-d4 Nf5xd4 Nf3xd4 Ba6xf1
>>Kg1xf1 Ra8-d8 Bc1-b2 Bd6xa3 Ba2xf7 Kg8-h8 Ra1xa3
>>depth=19 nps=6361727 ttl=200869193368 egtb=0 aborted=98884061155
>>(afh=62657776,splits=376446069) time=31574.63s
>>
>>        11:05:57 6941105 277350209487 0 (460) 20 (81637568,463819222) 0.228
>>b4xc5 Rf8-e8 Nc3-e2 Bd6xc5 d5-d6 Bc5xd6 O-O Ne7-f5 Ne2-d4 Nf5xd4 Nf3xd4 Ba6xf1
>>Kg1xf1 Ra8-d8 Ra1-b1 Bd6-c5 c2-c3 Bc5-d6 Qd1-f3 Qc7-e7
>>
>>In the above output we see that 20 plies get reached after 11 hours. This is not
>>so important though. 10 plies take 94 seconds to reach. the first 9 ply the node
>>counts and such are not globally collected. They kept stored local. They do get
>>counted at 10 ply though. So the numbers at 10 ply and further are correct.
>>Usually first 9 ply get from hashtable or go so fast that there is no need to
>>bug 460 processors with the data collection which takes several milliseconds a
>>ply.
>>
>>Now we change the parameter. Last 10 ply get stored only in local hashtable
>>(including qsearch of course) and the depths above 10 ply get stored in global
>>hashtable.
>>
>>Trivially we just count hashtable. Splitting and such still gets done in the
>>same manner. Diep doesn't use hashtable properties to split with so many
>>hashtables (only at small number of cpu's it does), so in reality the results we
>>get back are a lot worse because of the extra time it takes to split the search
>>tree to the different processors. Yet even then the next result completely
>>shocked me too:
>>
>>        00:00      0 0 0 (460) 1 (0,0) 2.119 b4xc5 Qc7xc5
>>        00:00      0 0 0 (460) 2 (0,0) 2.119 b4xc5 Qc7xc5
>>        00:02      0 0 0 (460) 3 (0,0) 2.237 b4xc5 Ra8-e8 Nc3-e4 Bd6xc5
>>        00:02      0 0 0 (460) 4 (0,0) 2.237 b4xc5 Ra8-e8
>>        00:14      0 0 0 (460) 5 (0,0) 1.883 b4xc5 Rf8-e8 Nc3-e2
>>        00:27      0 0 0 (460) 6 (0,0) 1.846 b4xc5 Ra8-e8
>>        00:36      0 0 0 (460) 7 (0,0) 2.406 b4xc5 Ne7-f5
>>        01:04      0 0 0 (460) 8 (0,0) 1.824 b4xc5 Bd6xc5
>>        03:25      0 0 0 (460) 9 (0,0) 1.970 b4xc5 Rf8-e8 Nc3-e4
>>        08:38 1222567 633607672 0 (460) 10 (148568,1326106) 0.632 b4xc5 Ra8-e8
>>Nc3-e4
>>depth=10 nps=1248100 ttl=725720560 egtb=0 aborted=348576875
>>(afh=194021,splits=1732467) time=581.46s
>>
>>        58:45 1540704 5431214025 0 (460) 11 (889614,7134097) 1.110 b4xc5 Qc7xc5
>>depth=11 nps=1552287 ttl=5519793255 egtb=0 aborted=2338418994
>>(afh=940275,splits=7579001) time=3555.91s
>>
>>        01:14:21 1567045 6991421375 0 (460) 12 (1415222,10794611) 1.065 b4xc5
>>depth=12 nps=1592326 ttl=7402982085 egtb=0 aborted=3454686069
>>(afh=1595556,splits=12242496) time=4649.16s
>>
>>        02:51:20 1859415 19115107780 0 (460) 13 (2874460,21811050) 0.444 b4xc5
>>depth=13 nps=2204845 ttl=24139966284 egtb=0 aborted=10848686727
>>(afh=4834769,splits=32419200) time=10948.60s
>>
>>Without global hashtable you're dead simply! A difference of 5 ply in search
>>depth. When processors get faster and latencies do not keep up with it, you're
>>dead simply!
>>
>>Even during the tournament where a lot of interesting things happened, when i
>>saw this result i was completely shocked. I realized that all distributed
>>project plans i had i had to abandon at once. In fact i *did* have the plan to
>>make a distributed diep version.
>>
>>But the result is just *too* clear. It will never play a realtime game!
>>5 ply, with all respect, that's even with a branching factor of 3.0 like
>>
>>3^5 = 243. Starting at a loss of a factor 243 you're history simply. Trivially
>>we are talking about an exponential effect here.
>>
>>Now this triggered the next experiment i did. Trivially when using more modern
>>processors than are in this supercomputer thing, you already have a similar
>>problem like above, but perhaps you can get away by not storing into hashtable
>>last 2 ply into hashtable.
>>
>>Note that the latency this supercomputer has (5.8 microseconds on average to
>>just get 8 bytes from another processor), it is already dubious to store
>>everything into hashtables. So let's not store depthleft <= 2 into hashtables
>>and then search with 460 processors:
>>
>>        00:00      0 0 0 (460) 1 (0,0) 2.119 b4xc5 Qc7xc5
>>        00:00      0 0 0 (460) 2 (0,0) 2.119 b4xc5 Qc7xc5
>>        00:02      0 0 0 (460) 3 (0,0) 2.237 b4xc5 Ra8-e8 Nc3-e4 Bd6xc5
>>        00:02      0 0 0 (460) 4 (0,0) 2.237 b4xc5
>>        00:20      0 0 0 (460) 5 (0,0) 1.883 b4xc5
>>        00:52      0 0 0 (460) 6 (0,0) 1.846 b4xc5
>>        01:16      0 0 0 (460) 7 (0,0) 2.406 b4xc5
>>        01:27      0 0 0 (460) 8 (0,0) 1.824 b4xc5
>>        05:17      0 0 0 (460) 9 (0,0) 1.970 b4xc5
>>        05:44 244602 84307066 0 (460) 10 (17774,187986) 1.204 b4xc5 Qc7xc5
>>depth=10 nps=295935 ttl=107235208 egtb=0 aborted=60058340
>>(afh=28985,splits=303215) time=362.36s
>>
>>        06:51 382970 157779897 0 (460) 11 (48121,494174) 1.095 b4xc5
>>depth=11 nps=442290 ttl=193360776 egtb=0 aborted=114036575
>>(afh=69008,splits=680388) time=437.18s
>>
>>        07:35 551816 251313751 0 (460) 12 (95107,914561) 1.050 b4xc5 Qc7xc5
>>depth=12 nps=749278 ttl=452773756 egtb=0 aborted=287457319
>>(afh=169753,splits=1603527) time=604.28s
>>
>>        11:33 1344027 932002639 0 (460) 13 (351281,2939548) 0.444 b4xc5 Qc7xc5
>>depth=13 nps=3324907 ttl=3753055869 egtb=0 aborted=2206079184
>>(afh=1475329,splits=8898360) time=1128.77s
>>
>>        21:06 3722247 4714375656 0 (460) 14 (1891633,11348602) 0.117 b4xc5
>>        43:53 5137463 13527660552 0 (460) 14 (5270814,30097544) 0.182 b4-b5
>>depth=14 nps=4905888 ttl=14334219942 egtb=0 aborted=8253355779
>>(afh=5601330,splits=32690541) time=2921.84s
>>
>>        57:16 5159575 17732532620 0 (460) 15 (6859755,40484655) 0.351 b4-b5
>>depth=15 nps=4679243 ttl=19836809206 egtb=0 aborted=11352746534
>>(afh=7505339,splits=45855978) time=4239.32s
>>
>>        01:22:45 4792391 23797436449 0 (460) 16 (8718381,52815992) 0.160 b4-b5
>>        01:29:42 5004482 26937627088 0 (460) 16 (9865863,59231902) 0.165 b4xc5
>>depth=16 nps=5022682 ttl=33629317406 egtb=0 aborted=18947935034
>>(afh=12566091,splits=78163568) time=6695.49s
>>
>>        02:31:09 5371057 48713667924 0 (460) 17 (17430262,102209832) 0.615 b4xc5
>>depth=17 nps=5133183 ttl=54610551153 egtb=0 aborted=30461988599
>>(afh=19878164,splits=120558181) time=10638.73s
>>
>>        03:38:29 5527223 72457973813 0 (460) 18 (25186378,148399656) 0.466 b4xc5
>>depth=18 nps=5556667 ttl=92296420576 egtb=0 aborted=50576134199
>>(afh=33264389,splits=201240456) time=16610.03s
>>
>>        06:20:37 6535370 149251520232 0 (460) 19 (47705397,264107777) 0.293
>>b4xc5
>>depth=19 nps=6963743 ttl=247859477324 egtb=0 aborted=131087487407
>>(afh=83002586,splits=441367183) time=35592.85s
>>
>>        12:16:54 7458129 329754401671 0 (460) 20 (104829805,537922298) 0.228
>>b4xc5
>>
>>In the long run it is amazingly scaling just as well, if not better than the
>>original run. However, the problem is very easy to see. Just look at the time of
>>10 ply. From 1:34 it goes to 5:44.
>>
>>The problem is therefore very trivial. Getting the cpu's to work quickly is a
>>major problem when you do not store last few plies into global hashtable.
>>
>>The search tree is simply getting more unpredictable and more unbalanced, which
>>is a real major problem. So searching at big clusters with fast opteron cpu's
>>for example, it will be real hard.
>>
>>I've been working for years in the parallel field and already achieved more than
>>anyone before in parallel search just looking to how diep scales at this machine
>>when compared to the dinosaurs before me.
>>
>>But when the trees get even more unbalanced than they nowadays already are
>>because of nullmove and a good working global hashtable, then problems really
>>get massive for future game tree researchers at massive parallel systems.
>>
>>Not so much the speedup after an hour or 10 is the problem, but basically
>>getting a realtime scaling will be the real problem.
>>
>>To me it looks like a very difficult task. The problem lies in the first so many
>>plies and solutions are not trivial. solutions will be like starting first cpu's
>>at nearby cpu's. Then cpu's that are at 1 router distance and like that.
>>
>>Making a game tree searching program like that is *really* complicated.
>>
>>Of course i'm speaking about 100+ cpu's here. Up to a cpu or 64 i see so far no
>>problems.
>>
>>So from my viewpoint the chessbrain project is doomed to play games where they
>>get a better speedup than a quad xeon/opteron will deliver.
>>
>>In fact the results have shocked me that much that i have abandonned all project
>>plans to convert diep to MPI too. As it seems now, diep will remain shared
>>memory forever. Even though the conversion to MPI is pretty trivial from the
>>current datastructure, i simply see no point in doing it!
>>
>>In a few years when cpu's are a lot faster than they are now, getting to work
>>fast cpu's with x microsecond latencies is asking for trouble!
>>
>>We are however in the sure know that in a few years when cpu's are X times
>>faster than they are now, that the network latencies from the fastest network
>>cards (myrilnet) will still be around 5 us (right now 10 us) to get a single
>>position.
>>
>>Not to mention the even bigger problem and that's effeciently splitting all
>>cpu's and getting them to work in such a way that your branching factor doesn't
>>suffer.
>>
>>Search of chessprograms in 2003 are having a too good branching factor simply to
>>let a huge cluster (all supercomputers are basically clusters when having a huge
>>number of cpu's; even the T3E's latencies with opterons get expressed in
>>microseconds there) compensate for that by raw speed.
>>
>>Additionally those clusters/supercomputers carry processors which are x times
>>slower than the fastest pc processors. So you always start at another
>>disadvantage, which some years ago was simply not there.
>>
>>>On December 21, 2003 at 20:51:19, Bob Durrett wrote:
>>>
>>>i am writing a huge technical report for the government about diep at the
>>>supercomputer. because 512 processors is so much faster than 1, it takes a huge
>>>time to calculate the speedups.
>>>
>>>practical spoken it was worst case about 2 ply deeper in middlegame roughly than
>>>a fast pc would have given me (dual opteron). Considering 1 cpu was already 10
>>>times slower practically than a pc processor is, that is pretty good.
>>>
>>>Some positions it performed real well. Peek was 9.9 mln nps, for diep this is
>>>very good. a single processor gives in opening 22k nps and it scaled about
>>>40-60% at the supercomputer sequential (so practically losing from that 22k nps
>>>about 11k nps).
>>>
>>>And that at tournament time control, which nowadays is a lot quicker than some
>>>years ago, i do not consider a bad thing.
>>>
>>>Zugzwang and similar programs like cilkchess ran at similar machines and had
>>>despite having a smaller evaluation function, a lot less nps at such machines.
>>>
>>>Zugzwang at a faster latency T3E with 512 alpha's 500Mhz (that's what memory
>>>tells me, all these guys are good in NOT reacting onto emails i ship them)
>>>peeked around 2 million nodes a second, i remember it very well.
>>>
>>>Diep's logfiles just like the huge report i'm writing will be public available.
>>>That means that everyone who asks after them will get it. The logfiles you can
>>>already get if you want to.
>>>
>>>The testresults i had will be in the report and the entire outputs are publicly
>>>available too.
>>>
>>>The thing missing is single cpu runs to recalculate testresults which were
>>>obtained by overnight runs.
>>>
>>>One of my conclusions will surprise some researchers (not all of them) and the
>>>government will dislike it. So it will be carefully written down.
>>>
>>>Best regards,
>>>Vincent
>>>
>>>> Hi Vincent.
>>>>
>>>>Have you had a chance to analyze the GRAZ performance data for your
>>>>chess-playing program yet?
>>>>
>>>>What can you tell us about your technical findings?  Did you achieve the goals
>>>>you had set for the GRAZ event?
>>>>
>>>>Someone said they thought you did not have the opportunity to test your software
>>>>on the full-up computer hardware prior to the GRAZ event.  If so, did that have
>>>>an impact?
>>>>
>>>>Your findings should shed light on the technical aspects of running chess
>>>>programs on very large multiprocessor computers [>>8 processors].
>>>>
>>>>Bob D.
>
>Thanks, Vincent, for responding to my request for your comments.
>
>It is interesting to hear that you have already reached a number of strong
>perceptions and conclusions.  Not everybody will see the technical issues the
>same way you do and not everybody will share your perceptions and conclusions,
>but I hope you can deal with their objections [diplomatic or otherwise] in an
>objective, impartial and unbiased manner.

>Ideally, you will receive inputs from this forum which will help you to better

No, this forum provides 0.

litterary 0.

the only good statement i saw was that 21 november 2003 statement by Bob about
that he retires :)

At the world championship many were cheering about this :)

>plan your future activities.  Hyatt, in particular, IS capable of helping you to
>see things which you might not have considered previously, although Bob does

It's like a stone where certain info is wrongly inputted in him in the 80s and
the next 30 years he's quoting that information in a subjective manner.

Technically he is also outdated everywhere with regards to parallel search.

Every truth that was clearly proven by several persons he gets back on and you
can start new again. This is a well known tactic by lawyers, but in case of
hyatt it must be more than a lawyer tactic. It's his way of life.

Because he never shows up at big tournaments (either in europe or asia) each day
his knowledge gets more antique and each new year new nonsense gets added to his
point.

I didn't get into the technical latency fight with hyatt which he raised again
in an email a bit further, simply because it has been already so clear proven by
many people, among which software written by me and dieter buerssner and it is
well known in academic/commercial world that there is something called one way
ping pong latency tests, which are the opposite of bandwidth latency.

his old gigabit network for example is not having a random latency of 0.5 usec.
In fact you cannot even put that many bytes through it :)

In fact the most expensive interconnects at supercomputers do not even deliver a
bandwidth latency of 0.5 usec a processor at the same time.

The latency of 64 bits gigabit network is around 20 microseconds to get 8 bytes
from hashtable at a random processor to you.

the latency of 64 bits myrilnet is 10 microseconds to get 8 bytes. Trivially the
one way ping pong latency is 5 microseconds.

If old persons like hyatt deny such truths here time and again, what more can i
say? It's better to ignore this forum when he again is rambling such nonsense
that his $150 gigabit network card (price nowadays) is faster latency than a new
$1500 myrilnet work card. Not to mention even more expensive interconnects which
are put straight onto special supercomputer mainboards (with ECC of course).
Note that even the cheap $10k router used in Bob's 8 node cluster is eating 50
ns from bandwidth. So adding the latency of the memory: 400 ns + 2x50 for the
router you're already starting at 0.5 usec and still must count the pci bus +
network card latency to that :)

Yet he claims 0.5 usec, see how simple it is to refute the nonsense he writes
for those who know technical something in that area?

Coming back again onto simply measurable truths which get rewritten time and
again each time, the hyatt person simply should stick to his word and retire
when losing that match :)

>seem to have a problem with your style of presentation and his style of
>presentation can sometimes be a wee bit abrasive at times.  [ : ) ]  Please do

replace abrasive by 'outdated knowledge'. It is logical that knowledge gets
outdated when someone doesn't show up at computerchess tournaments. Most
programmers must feel in person reality in such tournaments before realizing
truth.

Uri Blass is a good example. He started also writing the biggest nonsense here
but i guess he'll learn a lot in 4-14 july 2004. Especially that one should not
open 1.h3 :)

Hyatt is also in the Uri Blass level. The difference is that he doesn't join
tournaments in 2004 other than some tournament where no commercial programmer is
chatting with you.

Nothing makes up for chats in a world championship during rounds, between rounds
and in the restaurant in the evening.

The CCC nothing interesting will be ever posted of course. The data i show here
i already had shown to several persons who joined world champs.

>not engage in non-technical "personality-bashing" with Bob or anybody else but
>stick to the technical, and please do your very best to remain objective in the
>face of all provocations, if possible.
>
>This is good advice for all of us, IMHO.  : )
>
>Bob D.



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