Author: Toni
Date: 18:23:46 12/24/03
Hi all. I'm starting my chess engine and I'm dealing with bitboards. I find natural to code the board as: a8 ... h8 . . . . . . a1 ... h1 so bit0 = h1 and bit 63= a8, viewing the board from white's point of view. In the literature and in some engines other bitboards are used. For example, beowulf uses: h1 ... a1 . . . . . . h8 ... a8 Is there a reason for that? Regards Toni
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