Author: Uri Blass
Date: 19:25:58 12/24/03
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On December 24, 2003 at 21:23:46, Toni wrote: >Hi all. > >I'm starting my chess engine and I'm dealing with bitboards. I find natural to >code the board as: > >a8 ... h8 >. . >. . >. . >a1 ... h1 > >so bit0 = h1 and bit 63= a8, viewing the board from white's point of view. > >In the literature and in some engines other bitboards are used. For example, >beowulf uses: > >h1 ... a1 >. . >. . >. . >h8 ... a8 > >Is there a reason for that? > >Regards > >Toni Is there a special reason that you prefer to see h1 as bit0? I translate squares to numbers in my program and a1->0 b1->1 h8->63 seems the more natural choice for me. The reason is simple 1)a1 has the smallest rank and the smallest file so it should be translated to the smallest number. 2)h8 has the biggest rank and the biggest file so it should be translated to the biggers number. 3)1<2 suggest intuitively that x1<y2 so I need b1<a2 You can claim that a<b suggest a2<b1 but I naturally think first about comparison between numbers and not comparison between letters. b1<a2 leave no choice except b1->1 when I translate the squares to 0..63 Uri
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