Author: Tom Likens
Date: 05:48:19 12/25/03
Go up one level in this thread
On December 25, 2003 at 04:08:57, Alessandro Damiani wrote: >>I guess someone also might choose to have a8=0, b8=1, and h1=63, because then >>when you output the board you just go from 0 to 63 and it outputs the squares >>correctly. > >That's the way I do it. > >>I don't think there is any "right" way to do this. Just choose whatever makes >>the most sense to you so that things like rotated bitboards will be easier for >>you to understand. > >I never used rotated bitboards, but rotated indices. These are simpler. > >Alessandro Hello Alessandro, I also map the board as you do (a8=LSB ... h1=MSB) which gives us a common frame of reference. How do rotated indices differ from rotated bitboards? regards, --tom
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