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Subject: Re: Junior-Crafty hardware user experiment - 19th and final game

Author: Tord Romstad

Date: 14:55:10 12/26/03

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On December 23, 2003 at 18:25:26, Christophe Theron wrote:

>Another idea is to have an engine that performs two searches at the same time: a
>very deep, full speed tactical search, and a less deep, very slow positional
>search. The problem is what to do with the two results when they differ... :)

I almost missed this very interesting discussion.

What you describe above sounds slightly similar to an idea I have been playing
with lately.  Since
a long time, I have been using reduced-depth interior searches to improve the
accuracy of pruning
decisions.  I assume that most chess programmers use similar techniques (the
most well-known
examples are normal recursive null-move pruning and ProbCut).  The last couple
of weeks, I have
been experimenting with replacing the reduced-depth searches with
reduced-evaluation searches
at nodes where the tactical accuracy of the pruning decisions is likely to be
more important than
the positional accuracy.

Tord



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