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Subject: Re: about the 5moves.ctg openings

Author: Chessfun

Date: 00:41:17 12/27/03

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On December 26, 2003 at 15:36:45, Mike S. wrote:

>On December 26, 2003 at 13:54:53, Kurt Utzinger wrote:
>
>>Please refer to (only in German)
>>http://f23.parsimony.net/forum50826/messages/86999.htm
>>I try a short and abbreviated translation of what Michael
>>Scheidl wrote:
>>
>>A new, "less shorter" short book for ChessBase programs 5moves.ctg.
>>Book depth 5 moves or 10 half-moves, 65.243 positions, data base of
>>the book generated out of 250.000 games with players having at least
>>2350 Elo and game length between 20 and 80 moves, no manual adjustments
>>but Michael let the book learn with over 30.000 computer games (1990-2003).
>>The book option (F4) should be set to "normal" to allow enough variety.
>>Download:
>>http://members.aon.at/computerschach/5moves.zip
>>(1,43 MB zipped, almost 5 MB on HD)
>
>Thanks Kurt, you have metioned all the important infos. I can add that I've
>tried to check carefully for illegal moves in the database it's based on,
>removing quite a number of them (I don't know if these would have been imported
>into the tree, causing problems). It includes moves from historical games too,
>and even Elo performances for them, because I've let calculate Elo ratings for
>these. Also, I want to emphasize that it is indeed crucial to use the *normal*
>F4 book options for a usage that makes sense.
>
>@Sarah, some elaborations: It is intended to be used in "book-neutral" engine
>matches and tournaments, where every engine uses the same book. I think it is
>more attractive than usual sets of openings variants, giving more variety, and
>also the unpleasant effect of too long book variants is avoided. Kurt and ohters
>have critzised this, when virtually no middlegame exists in computer games. With
>the 5move.ctg, engines have theory support up to the 10th ply (sometimes a bit
>less), and must finish the opening themselves. This may be the downside from the
>engines viewpoint, but OTOH hand they can develope their own middlegame in these
>games. Also, the user gets more engine creativity to see right from the
>beginning of the game.
>
>Due to the creation process and because I'm not theory expert, some newer
>refutations of common moves of the past may be missing (or may not have proper
>probabilities, as refutations typically will have appeared much less often). No
>opening theory which wasn't tried in master games yet, is included. - But I hope
>these are minor problems. Some blitz tests have been made, i.e. by Kurt with 100
>(!) games, and only very few evals bigger than +/- 1.00 have been found among
>the first calculated moves.
>
>Regards,
>Mike

Thanks Mike, Kurt, for your explainations. I'd agree the normal draw, remis and
2600 ctg's do generally lead themselves to books without much middlegame play.

The test is interesting I was just curious where and how the book had developed
after seeing all the + and - to book scores for moves.

I'll run a couple of hundred myself, I'm curious to see score out of book also.

Sarah.







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