Author: Joel
Date: 19:01:13 12/28/03
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Hello, If it makes you feel any better, I don't know of any solution to the problem either! :) This goes nicely with the wacky stuff that happens when a draw score is returned in the search, or null move craziness etc. I just dip my head in the sand, and run some test games. As far as I can tell, if you have path-related stuff which is triggered, then you cannot really expect to avoid hashing errors since (at least in my program) the hashtable does not store path information. This is assuming of course you use the hash table in the standard fashion. Perhaps the solution is implement the same effective kind of concept, without making it path dependent -> don't ask me how you can do that though, it seems like it is heavily path dependent. Joel
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