Author: Christophe Theron
Date: 08:23:41 12/29/03
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On December 28, 2003 at 21:07:34, Tom Likens wrote: >On December 28, 2003 at 16:55:49, Tord Romstad wrote: > >>Hi Tom! >> >>That's precisely what I am doing in Gothmog, as you probably know. I'm glad >>to hear that you try similar ideas, and that your first results are promising. >>I've found that it takes lots of tuning and testing before it works well, >>but I think such techniques have great potential in the long run. If it's >>done right, most of the improvements you do in your evaluation function will >>automatically improve the accuracy of your search. > >When I first started experimenting with this idea I was *very* aggressive. >Interesting it didn't really hurt the programs tactics and it seemed to >reach much deeper depths while searching, so I was very excited. >Unfortunately, when I played the new version against the older non-pruning >version it lost rather badly. So, now I'm starting out in a more >conservative fashion and tuning the reductions based on actual games. > >>>My (obvious) question, how do other programmers deal with this phenomenon? >>>I suppose ignoring it is one option, but I'm hoping there is a better >>>solution. >> >>I agree that this problem is extremely annoying, and I have spent lots of >>time and effort trying to find a solution. Unfortunately, I still haven't >>found any good ideas. I asked a question about exactly this problem here in >>CCC just a couple of days ago, but the only person who replied was Dieter >>Bürssner, who also hadn't found a better solution than just ignoring the >>problem and hoping it wasn't too important. >> >>Tord > >The fact that neither yourself nor Dieter have found a satisfactory solution >illustrates the difficulty of the problem. It may be possible to tag these >nodes when they are saved into the hash table and simply use them for move >ordering, as Uri suggested. I need to gather some data before I can make >any kind of intelligent decision. I do agree though that the concept has >*massive* potential. I wouldn't be surprised if this wasn't part of the >"secret" of the commercial programs, (especially that Tiger fella) ;-) > >--tom If I understand the idea correctly, then no, Chess Tiger does not that. Christophe
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