Author: José Carlos
Date: 01:06:05 12/31/03
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On December 30, 2003 at 22:18:16, Robert Hyatt wrote: >On December 30, 2003 at 19:11:28, Dieter Buerssner wrote: > >>On December 30, 2003 at 19:04:16, Robert Hyatt wrote: >> >>>I think changing machines is fine, although it probably should not be done >>>in the middle of a game... >> >>Which then would not allow a remote operator in practice. The real machine could >>become unavailable for some reason (most likely connection problems). If you are >>not allowed to continue the game with another machine, remote operations will be >>a very risky thing. I have not seen any clear rules about this. Personally, I >>think computer change should be allowed for something like CCT6, at least if it >>is not used without reason. But perhaps, you exactly mean this by: "probably >>*should* not be done in the middle of a game..." I emphasized should. >> >>Regards, >>Dieter > > >I would not object myself, but there is a small hole here. IE suppose you have >a machine you normally use, that is dedicated to you, and you have a much faster >machine but several people share it. At the right moment, you could switch to >the faster machine, and since you are starting from scratch, initially you >would likely get a big chunk of high-priority computing before your priority >drops far enough to make it slower than your normal machine. > >However, knowing your situation _in advance_ I would personally vote to not >worry about it for that case, so that the operator could switch to his local >machine on a hang. And I'd bet his local machine is probably slower otherwise >he would use that all the time, so there would be little room for complaints >about operator intervention. I have no objection either, of course. José C.
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