Author: Ulrich Tuerke
Date: 01:22:58 12/31/03
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On December 31, 2003 at 04:06:05, José Carlos wrote: >On December 30, 2003 at 22:18:16, Robert Hyatt wrote: > >>On December 30, 2003 at 19:11:28, Dieter Buerssner wrote: >> >>>On December 30, 2003 at 19:04:16, Robert Hyatt wrote: >>> >>>>I think changing machines is fine, although it probably should not be done >>>>in the middle of a game... >>> >>>Which then would not allow a remote operator in practice. The real machine could >>>become unavailable for some reason (most likely connection problems). If you are >>>not allowed to continue the game with another machine, remote operations will be >>>a very risky thing. I have not seen any clear rules about this. Personally, I >>>think computer change should be allowed for something like CCT6, at least if it >>>is not used without reason. But perhaps, you exactly mean this by: "probably >>>*should* not be done in the middle of a game..." I emphasized should. >>> >>>Regards, >>>Dieter >> >> >>I would not object myself, but there is a small hole here. IE suppose you have >>a machine you normally use, that is dedicated to you, and you have a much faster >>machine but several people share it. At the right moment, you could switch to >>the faster machine, and since you are starting from scratch, initially you >>would likely get a big chunk of high-priority computing before your priority >>drops far enough to make it slower than your normal machine. >> >>However, knowing your situation _in advance_ I would personally vote to not >>worry about it for that case, so that the operator could switch to his local >>machine on a hang. And I'd bet his local machine is probably slower otherwise >>he would use that all the time, so there would be little room for complaints >>about operator intervention. > > I have no objection either, of course. Me too, Uli > > José C.
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