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Subject: Re: piece values

Author: Peter Fendrich

Date: 03:53:24 12/31/03

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On December 30, 2003 at 22:04:02, Toni wrote:

>I'm thinking about the values of pieces for a chess program. I have investigated
>some engines and the values they give to pieces vary. Some examples are:
>
>ENGINE          knight    bishop    rook    queen
>Faile 1.4.4      3.1       3.25      5       9
>Amy-0.8.4        3.5       3.5       5.5     11
>Crafty-19.4,     3         3         5       9
>Beowulf-2.2      3.2       3.25      5       9.3   (defult personality)
>
>I have to give values for my program and, as I'm not a strong chessplayer I
>would like to know your opinion. Are these differences important? What values
>should be assigned for the highest strength?. The same could be applied to score
>bonuses, but the list is too large.  :-)
>
>Thanks
>
>Toni

You can take any of these. It's not important because these are not static
values anyway. More important is how you score other things in your evaluation.
How much is a bishop pair vs knight+bishop? When is rook+pawn worth
bishop+knight? When is it good trading a bishop vs knight? ...and so on. All
these questions are about other values than only material.
For instance in general the bishop pair is higher scored than knight+bishop.
You can chose to set material values so that B+B is higher scored than Kn+B or
do like Amy and set the same material values for bishop and knight but then you
need a bonus for the bishop pair instead. Or maybe you have a special mobility
function that automatically will favour the bishop pair.
The material settings are closley related to all the rest in your evaluation.
/Peter




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