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Subject: Re: piece values

Author: Tom Likens

Date: 06:30:03 12/31/03

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On December 31, 2003 at 07:54:37, Anthony Cozzie wrote:

>On December 31, 2003 at 07:53:49, Anthony Cozzie wrote:
>
>>On December 30, 2003 at 22:04:02, Toni wrote:
>>
>>>I'm thinking about the values of pieces for a chess program. I have investigated
>>>some engines and the values they give to pieces vary. Some examples are:
>>>
>>>ENGINE          knight    bishop    rook    queen
>>>Faile 1.4.4      3.1       3.25      5       9
>>>Amy-0.8.4        3.5       3.5       5.5     11
>>>Crafty-19.4,     3         3         5       9
>>>Beowulf-2.2      3.2       3.25      5       9.3   (defult personality)
>>>
>>>I have to give values for my program and, as I'm not a strong chessplayer I
>>>would like to know your opinion. Are these differences important? What values
>>>should be assigned for the highest strength?. The same could be applied to score
>>>bonuses, but the list is too large.  :-)
>>>
>>>Thanks
>>>
>>>Toni
>>
>>Zappa: Knight/Bishop: 3.25 Rook: 5 Queen: 9.75
>>
>>anthony
>
>
>P.S. Do a search for Larry Kaufmann's article.

These are the similar to the values used by Djinn (a pawn is 1).  I let the
position dictate
wheter the bishop or knight is stronger.  The only difference is I give the
queen a value
of 9.50.  I set up an Excel spreadsheet comparing the values of various piece
and pawn
trades and set the values based on what I thought  were good/bad trades.  For
example,
R+4 pawns should be less than the value of a queen,  R+P should be less than the
value
of two minor pieces, 3 minors > queen etc.   It was interesting to see
Kaufmann's values
come out so close.

regards,
--tom




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