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Subject: Re: Symbolic progress report

Author: Ed Trice

Date: 10:31:56 12/31/03

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This was the Qh5+!! sacrifice, correct?

>Work on my chess playing program Symbolic continues with the integration of its
>Lisp interpreter.  For the program to live up to its name, it has to be able to
>play decent chess by means of high level pattern analysis and planning, and so
>the need for Lisp.
>
>Symbolic's Chess Lisp is a subset of Common Lisp plus a significant number of
>chess specific intrinsic functions that directly connect to the C++ code.  This
>permits the Lisp program running the search to perform low level tasks (e.g.,
>move generation, bitboards, and attack table management) at high speed.  Using
>Lisp opens up the chess programming domain to all sorts of interesting weapons
>gleaned from the AI arsenal.
>
>Wilkin's MacLisp program Paradise solved WCSAC.0398:
>
>[D] 2qrr1n1/3b1kp1/2pBpn1p/1p2PP2/p2P4/1BP5/P3Q1PP/4RRK1 w - - 0 1
>
>using only 109 search nodes.  However, it took about 45 minutes to do the
>search.
>
>Given that the hardware has sped up by about a factor of 100 in the past 20+
>years since Paradise and that Symbolic does the low level tasks in native code,
>I hope that a more complete version of my program can handle the above in under
>one second on modest hardware.
>
>There is still a very long road ahead.



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