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Subject: Re: piece values: who needs them!

Author: George Sobala

Date: 15:36:26 12/31/03

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On December 31, 2003 at 17:20:27, Mike Byrne wrote:

>On December 30, 2003 at 22:04:02, Toni wrote:
>
>>I'm thinking about the values of pieces for a chess program. I have investigated
>>some engines and the values they give to pieces vary. Some examples are:
>>
>>ENGINE          knight    bishop    rook    queen
>>Faile 1.4.4      3.1       3.25      5       9
>>Amy-0.8.4        3.5       3.5       5.5     11
>>Crafty-19.4,     3         3         5       9
>>Beowulf-2.2      3.2       3.25      5       9.3   (defult personality)
>>
>>I have to give values for my program and, as I'm not a strong chessplayer I
>>would like to know your opinion. Are these differences important? What values
>>should be assigned for the highest strength?. The same could be applied to score
>>bonuses, but the list is too large.  :-)
>>
>>Thanks
>>
>>Toni
>
>Some rules I like to follow (but not always!)
>
>1.  B+N>=R+P
>2.  B>=N (with bonus for Bishop pair and not many pawns)
>3.  abs(2B+N)-Q)< .5 or abs(2N+B)-Q)< .5
>4.  2R>=Q
>5.  Q>=R+B+P

Piece values? Who needs them!

Said tongue in cheek of course, but consider the ultimate infinitely-capable
chess engine: it would not NEED any piece values, it would derive the values of
the pieces from their capabilities in the game.



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