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Subject: Re: Practical lesson for statistics

Author: Sune Fischer

Date: 18:12:04 12/31/03

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On December 31, 2003 at 20:43:09, Tord Romstad wrote:

>On December 31, 2003 at 17:34:03, Sune Fischer wrote:
>
>>On December 31, 2003 at 14:47:28, Vincent Diepeveen wrote:
>>
>>Of course at home everybody kills Crafty completely, heck at home everybody
>>kills Junior and Shredder too :)
>
>I suppose I am the only exception, then.  I don't kill any engines at home,
>except
>intentionally inferior engines like tscp and Faile which are designed for their
>pedagocical value rather than for strong play.  There are a few other engines I
>can achieve almost 50% against (including Frenzee and SOS, but definitely not
>Crafty, Junior or Shredder), but that's all.

Really?
I think Gothmog is stronger, the old frenzee has no king safety and it's riddled
with bugs, minor bugs not crashing ones but still :)

But you have to understand, that like so many other self proclaimed world class
programmers on this board, I too have a special annihilator version at home,
scoring 88% against Shredder and smashing Diep already doing only three ply
searches.

This has been confirmed by all my many beta testers, sorry can't give their
names or email, that's confidential you understand, but you can take my word for
it.

Am I going to release it, am I going to submit it for impartial testing, do I
ever plan to prove my capabilities as the world greatest programmer?

Of course not, I'm going to keep it at home, locked away in fort knox for my own
private entertainment and use only weak buggy versions on servers and when I
enter the WCCC.

However I will continue to remind you all that I am in fact the world greatest
programmer and that you all suck.
I don't care if you all are sick to death with my wild and unsubstantiated
claims. I _have_ actually written the greates program in the world, with the
best and most accurate evaluation ever created....

;-)

>>>You need a bugfree engine to kill crafty, that's all.
>
>In my case, that would definitely not be enough.  I am sure there are still
>serious
>bugs left in my engine, but fixing them would not make it even remotely close to
>Crafty in playing strength.  I would have to spend lots of time tuning my search
>and eval and doing low-level optimisation in order to have any hope of achieving
>that.
>
>In short, I'm 100% sure that my engine will *never* have any chance to beat
>Crafty
>in a long match.  Perhaps it could if I spent enough time and energy on it, but
>I have
>many more interesting hobbies to spend my time on.
>
>On the other hand, improving my engine until it plays an even game with SOS
>does not seem entirely impossible (though it won't be easy).

All engines mature.
I've been doing chess programming with all the reading and coding and testing
that's involved, for about four years now and I am still learning! :)

I don't know where it will end, but there is still much to learn, much to do,
there is a long way ahead.. :)

-S.

>Tord



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