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Subject: Re: Gothic Vortex Program Specifications

Author: Vincent Lejeune

Date: 20:24:46 12/31/03

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On December 31, 2003 at 17:55:05, Ed Trice wrote:

>On December 31, 2003 at 14:17:48, Russell Reagan wrote:
>>
>>The problem here is that you can test that exact same thing in Crafty (and other
>>programs), and they don't come anywhere close to your numbers. Crafty generates
>>22 million moves per second on my Athlon 2GHz, while you generate 140 million
>>per second on a PIII 2GHz (which I've never heard of, but whatever).
>
>I have one of the last Pentium III's ever cranked off of the line. The early P4
>architecture added 124 instructions for streaming video to the chipset, which
>clobbered the performance of even integer math. The new 20 stage pipeline of the
>P4 with a branch prediction unit that was not that good mean the entire pipeline
>might need to be flushed if there was a prediction miss at step 19! For this
>reason, slower P III's were outperforming the (at the time) relatively new P4's.
>
>The test I did was as follows:
>
>1. Clear the board.
>2. Loop from a1 to j8 (80 square board.)
>3. Place a knight on the square from #2.
>4. Call the move generator N times (N large)and increment the nodes.
>5. Place a bishop on the square from #2.
>6. Call the move generator N times (N large) and increment the nodes.
>7. Place a rook  on the square from #2.
>8. Call the move generator N times (N large)and increment the nodes.
>9. Place a chancellor on the square from #2.
>10. Call the move generator N times (N large)and increment the nodes.
>11. Place an archbishop on the square from #2.
>12. Call the move generator N times (N large)and increment the nodes.
>13. stop the timer
>14. compute nodes/time taken.
>
>Basically, all of the moves are precomputed indices into 80 bit attack arrays.
>These are generated as fast as you can lookup data in a list.
>
>Given that was the case, I wanted to know how fast the lookup speeds were. That
>number ended up being 140 million nodes per second on my test system.
>
>Didn't I even email you the executeable?
>
>
>Even Yace
>>(an array based program, AFAIK) gets *only* 46 million moves per second on my
>>machine. Your numbers even blow away Crafty's numbers from a quad Opteron, which
>>generates 38 million moves per second.
>>
>>Since you are using 80-bit bitboards, your numbers should be slower than Crafty
>>using 64-bit bitboards, and certainly slower than an array based move generator.
>>Something doesn't add up. That seems to be very common with things you write.
>>You seem to be mainly interested in self promotion and appearing to know what
>>you're talking about regardless of what is fact and what is fiction.
>
>I agree that something does not add up, but why do you run to the extreme end of
>throwing out personal attacks? If something does not add up, why not try to
>understand what is different in our metrics.
>
>I demonstrated what I was testing, explained it fully, sent you the test program
>(I think it was you) and never heard back from you.
>
>Where is this anger coming from?
>
>
>>Take your webpage here for example:
>>http://www.gothicchess.org/gothic_vortex.html
>>
>>You write:
>>
>>"On the minus side, an Array Move Generator is many times slower than a Bitboard
>>Move Generator. A recent experiment showed that the Bitboard Move Generator in
>>the Gothic Vortex program is about 30 times as fast as the Array Move Generator
>>found in the Zillions-Of-Games engine."
>>
>
>This is easy to reproduce, and it is not fiction. The Zillions program displays
>its node count. Given Y different positions from different Gothic Chess
>openings, and Z amount of time per position, you get a node/second average.
>
>As Zillions is the only other engine that plays Gothic Chess, what else could I
>compare my own numbers with?
>
>When I took my nodes/second average and compared it to Zillions, the division
>produced a number 30 point something. That means that Gothic Vortex is 30 times
>as fast.
>
>
>>I'm pretty sure every experienced computer chess programmer would disagree that
>>array based move generators are many times slower than a bitboard move
>>generator, especially on 32-bit hardware.
>>
>>You frequently compare your program with Zillions of Games, and then declare
>>your program to be a monster because it beats it 3-0, or runs 30 times faster,
>>or whatever. This is nothing but a straw man. Zillions of Games is not optimized
>>for any game. It is a general game playing program that will play any game that
>>you "teach" it to play. We could all make wild claims if we found the slowest
>>program on earth and made all of our claims based upon a comparison between the
>>two.
>
>Again, I am not sure why you use the language you do. Instead of hurling
>insults, why not simply write a Gothic Chess program? Why not create an array
>based move generator that we can test?
>
>>
>>So like I said, something doesn't add up. Either you're making up numbers, or
>>you have some secret that is allowing you to blow away every other PC program on
>>earth, or there is something else you're leaving out.
>
>I think this point has been touched upon already. If you can construct some
>suite of tests, I would welcome the chance to compare data.
>
>By  the way, on the latest Archbishop endgame I tested, Gothic Vortex averages
>560,235 positions per second when it solves a mate in 16.

I'm quite interresting in Gothic chess since you write about it here :)
I think the Archbishop is a revolutionary piece since it can deliver mate alone
!!


>
>Would you be interested in writing just a simple Archbishop and King move
>generator for an 80 square board, then we can time each other's solutions for
>positions we construct for these endgames?



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