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Subject: Handicap methods for engines

Author: Robert Pawlak

Date: 05:50:13 01/01/04


Hi all,

I recently got a new notebook that I am using for play against the computer (new
p4). Only, I find that many of the handicapping tricks that I used with my old
pentium do not dumb down the engines sufficiently on my hardware. For instance,
shutting permanent brain off, or limiting hash table sizes (also, it seems like
many engines today assume the existence of hash) used to work pretty well for
me.

So the quesiton is this. Are there any engines (winboard or UCI) that have
options for dumbing down the engine a bit? I don't want to limit ply depth (too
unrealistic in terms of time usage and endgame play). I've used the -e option in
phalanx, and the strength option in Delfi to good effect, but I would like to
know if there are any other engines with similar features.

I don't want to spot the engine pieces, or use different time controls either.
And I've tried the strength option in arena, and I find the time usage to be too
unrealistic.

Thanks much,
Bob



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