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Subject: Re: Analysis - A database or is the chess program enough?

Author: Bob Durrett

Date: 17:19:21 01/01/04

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On January 01, 2004 at 17:21:35, Alan Grotier wrote:

>
> Does a chess player rated around 1500 and playing mostly against chess
>engines, need a chessbase "X" or a Chess Assistant "X"  etc to obtain the variety
>of analysis features that seem to be offered by these databases or
>does a standard chess engine such as Fritz 8 offer the same analysis features?
>
> I will not be competing seriously and just need to examine my own mostly lost
>games.But want the best analysis features available at this time.
>
> Alain

Alain:

Here are a few of my perceptions, opinions, prejudices, "humble" thoughts and
possibly bad ideas which you may find to be helpful:

This bulletin is interesting because it points to an important application of
chess software.  There are many out there, like Alan Grotier, who wish to get
better at chess and hope, beyond hope, that software will somehow help them.

Programmers, especially those who hope to eventually profit financially from
their efforts, do produce various kinds of useful chess software and probably do
consider the needs of such users. However, my perception is that the needs of
the amateur chessplayer are not given much consideration at this time.

Chess engines and database management programs do not complete the list of types
of software available!  There are also products such as Chess Mentor, a
programmed learning tool.  Such learning tools can be especially useful for
people rated around 1500.

Any chess engine having a large opening book and having the capability for
automated analysis would be useful for post-mortem analyses.  The infinite
analysis feature of Fritz [and many other chess-playing programs] is also quite
useful for post-mortem analyses.  [It is not necessary to purchase the strongest
or most expensive chess engine.]

The learner would not do badly to use the opening book which came with the chess
engine as his/her sole source of opening data.  This should be supplemented by a
good printed text book on general opening theory, because there are basic ideas
to be learned in the opening.  As the individual advances to higher levels, more
study of texts on specific openings might be helpful [to get specific "ideas"
explained in print by IMs and GMs] but that should not be necessary at the 1500
level, or even at the 1900 level.

I have done [with and without the help of chess software] many in-depth analyses
of amateur blitz games and found that the tactical errors are so numerous that
almost every other move is a learning opportunity in chess tactics.  Typically,
tactical errors almost completely dominate such games.  This suggests that 1500
players focus primarily on improving their tactical skills until their rating
goes up a at least four hundred points.

The only way to measure one's true performance level is to enter rated human vs
human tournaments.  The best games for this purpose are the long-time-limit
events.  One must obtain good measurement data to be able to quantify one's
improvement.

Generally, the usefulness of chess software is very limited for amateurs, IMHO.
The aspiring amateur needs much more than just chess software.  A good [human]
friend who is a strong player could help much more than all the software in the
World, IMHO.  Study of elementary texts on middlegame and endgame basics would
also help more than most chess software, IMHO, except possibly for the
programmed learning software.

Playing games against humans rated about the same is also educational, helping
one to learn how to avoid "stupid mistakes" and to learn the good habit of
spotting and punishing the opponent's blunders.

Playing games against "dumbed-down" chess engines may be useful but probably
not, also IMHO.  Playing games against Fritz at full strength is a good way to
get burned out on chess and to soon give up the game entirely. You will never
reach the endgame that way, and so will learn nothing about endgames!

Maybe someday in the distant future there will be chess engines which can play
credible human-like chess at the 1200-2200 levels.  Right now, there seems no
motivation for the programmers to produce such a product.  One can only hope
that a programmer will do that in our lifetimes.  Doubtful.

Bob D.



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