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Subject: Re: Emulating Human Chess Using Chess-Playing Programs

Author: Odd Gunnar Malin

Date: 23:13:51 01/01/04

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On January 01, 2004 at 20:55:49, Bob Durrett wrote:

>
>Suppose someone wanted to produce a chess-playing program which emulated the
>play of a human rated 1200 to 2200.
>

Hi.

I'm a bit focused on how to help a 1200 player etc. instead how simulating one.
Eg. the program should setup position/combination of a type hver a certain level
player have problem with. Maybe configurable (or automatic adjusted) for which
types to set up.

A sample.
For a beginner in the childgroup there are three overwhelming errors.

1. Don't see own pieces in price.
2. Don't see opponent pieces in price.
3. Leave a piece in price because of the move made (most common).

Of course you have counting errors and so on, but if you look at one game these
take the cake.

Here a playingprogram allways have to take a piece left in price no matter how
low it is adjusted. Only by this you can help a player with the error 1 and 3.
It could (should) also leave it's own piece in price occasionaly, here maybe
some types of misses more than others.

Odd Gunnar




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