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Subject: Re: Crafty v19.08 and Crafty SE v19.08 (many thanks, n.t.)

Author: Kurt Utzinger

Date: 13:27:56 01/02/04

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On January 02, 2004 at 15:29:18, Mike Byrne wrote:

>On January 02, 2004 at 14:08:07, Kurt Utzinger wrote:
>
>>What's the difference between these two versions?
>>And can already be said which is the stronger one.
>>I would like to implement one of them under Arena 1.02
>>GUI as a winboard engine.
>>Kurt
>
>Hi Kurt,
>
>As the one who "modifies" crafty into Crafty 19.08 SE  - it can be said ( for
>the first time ), that  the standard engine is the same -- , it is just that
>Crafty 19.08 SE has 31 other different personalities and levels and added
>commands that are found in regular crafty.   So if you wish to use the standard
>engine, just use "plain" Crafty, if you wish to see how evaluation and seach
>different settings impact Crafty, you can use Crafty 19.08 SE and use the
>pre-defined settings or make your own.  Sort of like what you used to do with
>Chessmaster.
>
>I always find it very hard to tweak any settings  that make Crafty play better.
>Also what worked in 19.04, may not work as well in 19.08, etc.  I have tweaked
>the personalities a little bit over time - but not too much.  I mainly do it to
>increase variety in play, and to enable to use a crafty that is much "dumber"
>than standard crafty - even Crafty set at one ply search depth (sd=1), is tough
>for some newbie chess players.
>
>Also, I added a feature that iI call "delay move".  When one sets an engine to
>say "search depth=3", the hardware is so fast, the engine will typically play
>instantaneously.  That is not similiar to how when humans/humans play at all in
>most non blitz chess games.  This feature allows the humaan to set the "sd=3" ,
>'dm=on" and play a Game/15.  Although Crafty will search just 3 ply on every
>move, it will use the clock as if it was thinking the entire time.   You will
>actually have time to ponder your next move while "crafty" is waiting to make
>its move.  It would have completed its 3 ply search in  a few nano seconds and
>just wait until the appropriate time the level selected (game/15 etc) is killed
>before responding.  It self adapting and can be used for any level (time
>control). If you have "show thinking on" - you can see the move it will make and
>get a headstart on your pondering :>).
>
>Best,
>
>Michael
>
>ps anyone can get on the free e-mail distribution (best way to keep updated), by
>e-mailing me with the word "include" in the subject heading.  if you are
>innterested in the source, email me with the word "source" in the subject
>heading.  I did receive some new source requests today and they will be e-mailed
>later today.  In addition, Leo will carry the most current version on his
>website, but the fastest and best way to keep current is to be on the mailing
>list.  In addition , that saves his bandwidth and with 160 current subscribers
>that is not insignificant.  Removal from the email is list is just as simple -
>send me an e-mail with the word "remove".  In addition, I delete any addresses
>that bounce back as undeliverable - they usually carry the full attachment if I
>don;t keep my mailing list current, I could be quickly overwhelmed.
>
>The executable mailing list is private , everyone is "bcc" and the list not
>shared with anyone.  The source mailing list is not "bcc" ,i.e., anyone on the
>list will see who else is gettting the source.  That could be useful if someone
>wants to share an idea or catches a bug.



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