Author: Russell Reagan
Date: 09:38:32 01/05/04
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On January 04, 2004 at 12:07:19, Robert Hyatt wrote: >I think you need to do something in 60 minutes at least, plus some sort of >secondary time control or increment. What hardware do you have in mind? If the hardware is twice as fast as what you have in mind, then is G/30 acceptable? Or if the hardware is twice as slow, do you now need G/120? Ten years ago there was a time control that was acceptable to decide the world champion of computer chess. Now hardware is much faster (100x?), but a time control 100x faster is thought to be silly by most people. I don't think we need super long time controls at all to decide which engine is better. I think longer time controls hide the weaknesses of the weaker engine, so the games become less meaningful as to which engine is stronger (not to mention that the games take a heck of a lot longer). Take two extreme examples. At an infinite time control, all engines will play perfectly. At G/1, even the slightest weakness can become glaring, and fatal. I think the optimal setting should be long enough to cover up weaknesses to some degree (ex. one engine shouldn't lose every game on time), but not so long that the weaker engine's weaknesses are hidden totally. I have seen it both ways in matches I have run, and also from results that other people post here. In very fast games at G/1, I've seen a strong engine like SOS lose almost every game on time (subpar time management). At a longer time control like 40moves/4hrs, SOS was only about a game or two down against Ruffian after 40+ games. How often do you see someone post a result of some engine scoring about even with a top program, or see someone posting, "Engine X is very strong at longer time controls."? I remember seeing these kinds of posts quite a bit. So if the goal is to determine which engine is better, a sufficient shorter time control is best I think. That way you get a lot more games played, and the weaknesses of the weaker engine are not masked. What do you think?
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