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Subject: Re: crafty: -DFUTILITY better / -DDETECTDRAW worse

Author: Anthony Cozzie

Date: 12:03:50 01/05/04

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On January 05, 2004 at 12:54:23, Robert Allgeuer wrote:

>On January 05, 2004 at 12:17:24, Alex Szabo wrote:
>
>>A self-play experiment between crafty version 19.6 (19.6) and crafty version
>>19.6 compiled with -DFUTILITY (19.6b) resulted in the latter being stronger than
>>the former by 12 (plus or minus 2) elo rating points.  The score was: 19.6 won
>>5,612 games, 8,109 games were drawn, and 19.6b won 6,279 games (for a total of
>>20,000 games in the experiment).
>>
>>A 2nd self-play experiment between crafty version 19.6 (19.6) and crafty version
>>19.6 compiled with -DDETECTDRAW (19.6c) resulted in the former being stronger
>>than the latter by 21 (plus or minus 2) elo rating points.  The score for the
>>2nd experiment was: 19.6 won 6,735 games, 7,734 games were drawn, and 19.6c won
>>5,529 games (for a total of 19,998 games).
>
>Interesting.
>For the Crafty non-expert:
>what do the symbols FUTILITY and DETECTDRAW do exactly when they are defined?
>
>Thanks
>Robert


futility turns on futility pruning ala Heinz.

detectdraw turns on draw detection (extremely blocked up positions).

anthony



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