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Subject: Re: about SEE of Crafty

Author: Uri Blass

Date: 13:50:59 01/05/04

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On January 05, 2004 at 16:39:04, Uri Blass wrote:

>I see that crafty is using swap_list[32] and I think that the array is too long.
>
>There are only 8 queen directions and 8 knight directions and I think that for
>practical cases swap_list[16] can make Crafty faster with no problems(in theory
>it is possible that 16 is not enough but I do not imagine a practical case when
>it can happen.
>
>I wonder if it is not better to have swap_list[16] in Crafty and add
>if (nc==15) break if you want to be careful not to crash maybe in 1 out of 1000
>games.
>
>It seems to me that the price of allocating memory to 16 integer is higher than
>the price of one if (nc==15) inside the loop.
>
>
>Another point that I see is that it is using the value of the pieces and does
>not use piece square table.
>
>I wonder if there is a reason not to use piece square table to evaluate capture
>of pawn in the 7th as better than capture of pawn in the second rank.
>
>Uri

Another idea is to have a small array in swap( even of only 8 elements) and only
in the rare cases when crafty see that the small array is not enough to call
bigswap for more than 8 elements.

Uri



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