Author: martin fierz
Date: 07:56:00 01/06/04
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On January 06, 2004 at 09:40:33, Robert Hyatt wrote: >Maybe there is some confusion here. There is _no_ cost for "allocating" >local variables in a function. And I _do_ mean _NO_. These values are >simply "on the stack" and when the function is entered, the stack pointer has >some constant subtracted from it to leave a "hole" that is used to hold local >function variables. no malloc() or anything like that is done by modern >compilers, hence zero cost. hi bob, is this really true? i used to have a HUGE structure describing a move in the first version of my chess program (don't ask, please...). in my negamax function i had this int negamax(int alpha, int beta, int depth) { MOVE movelist[MAXMOVES]; ...other variables... ...typical negamax code... } i saw clear speed differences depending on the value i used for MAXMOVES - and in my tests, i made sure that using 100 would never overflow in the positions i was searching, then i set it to e.g. 200 and the program would get a few % slower, although these additional 100 array elements were never used. how can this be explained? i'm not memsetting the array to 0 or anything. like uri, i thought the program was allocating memory every time it entered the function, and that that was taking time. i ended up making my MOVE variable much smaller - although it's still much larger than crafty's :-) i thought perhaps i should allocate the movelist beforehand as a global, like this: MOVE *movelist[MAX_SEARCH_DEPTH] for(i=0;i<MAX_SEARCH_DEPTH;i++) movelist[i] = malloc(sizeof(MOVE)*MAXMOVES) and then in the negamax function use the appropriate movelist for that search depth. that turned out to be significantly slower than the local variable approach. again, i don't understand why that would be... - anyone? cheers martin
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