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Subject: Re: How long to build your chess engine

Author: Russell Reagan

Date: 10:24:22 01/06/04

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On January 06, 2004 at 06:53:39, Reinhard Scharnagl wrote:

>What I miss is a really modern (DLL based) protocol between an engine and a GUI,
>which consequently has a unic move encoding regardless whether normal chess,
>nocastle or fischerandom, additionally would be flexible to support 10x8 boards
>with more piece types, doing this with reduced intelligence by using engines
>themself as referee e.g. to decide whether moves are legal or not.

Why would you want a DLL based protocol? I can't think of a single practical
advantage for using that over a text pipe approach like Winboard or UCI, and I
can think of advantages for those text pipe approaches.



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