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Subject: Re: How long to build your chess engine

Author: Reinhard Scharnagl

Date: 10:51:29 01/06/04

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On January 06, 2004 at 13:24:22, Russell Reagan wrote:

>On January 06, 2004 at 06:53:39, Reinhard Scharnagl wrote:
>
>>What I miss is a really modern (DLL based) protocol between an engine and a GUI,
>>which consequently has a unic move encoding regardless whether normal chess,
>>nocastle or fischerandom, additionally would be flexible to support 10x8 boards
>>with more piece types, doing this with reduced intelligence by using engines
>>themself as referee e.g. to decide whether moves are legal or not.
>
>Why would you want a DLL based protocol? I can't think of a single practical
>advantage for using that over a text pipe approach like Winboard or UCI, and I
>can think of advantages for those text pipe approaches.

This has something to do with the raising of events.

Regards, Reinhard.



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