Author: José Carlos
Date: 14:36:05 01/06/04
Go up one level in this thread
On January 06, 2004 at 16:24:07, Robert Hyatt wrote: >On January 06, 2004 at 14:58:38, Anthony Cozzie wrote: > >>On January 06, 2004 at 14:32:58, Slater Wold wrote: >> >>>On January 05, 2004 at 08:48:23, José Carlos wrote: >>> >>>> Hi, I'd like to try singular extensions in my program. I've been trying to >>>>think about it and all my tries so far result in worse performance. After some >>>>web search I haven't been able to find anything but the general idea described. >>>> Is there any good description somewhere? Some pseudo-code? I guess there must >>>>be something interesting in the archives but I can't download all of them. >>>> Thanks in advance, >>>> >>>> José C. >>> >>>SE and nullmove do not mix. And that's straight from Hsu. From speaking with >>>him (via e-mail), I gathered that this would be his approach using nullmove, and >>>I tried it in Crafty with very nominal success: >> >>they seem to work just fine in Ferret, arguably the strongest tactical program >>out there. >> >>anthony > >Yes, but Ferret is not using Hsu's Singular Extension algorithm. not even >close. Bruce is using a "SE approximation" that works very well, but it is >not to be confused with what Hsu defined as singular extensions. Is this approximation similar to the one Bas describes in other post? If not, could you please describe (if you know) what is Bruce doing? I would like to implement Bas' idea, a small modificacion I figured out, and any other known approach, and then post the comparison here. José C. >I did the full DB implementation in Cray Blitz, and using non-recursive >null-move R=1, it seemed to work pretty well. I have tried it more than >once in Crafty, and it simply did not work reasonably whatever I tried. I've >not decided that it is hopeless, but I have not played with it further in at >least a couple of years now... I came to the same conclusion that somehow, >null-move with bigger R values simply doesn't work very well. You extend, but >null-move reduces the depth and things get lost in the middle.
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