Author: Andreas Herrmann
Date: 11:25:48 01/07/04
Hi Ed, i'm just reading in your Rebel internals about your attack tables, they are totally diffrent than mine, but i like your structure. But how do you handle more than 1 attacker from the same kind? It seems that this is not possible in your structure, or have i overread something? What about the following, if using a 16 bit integer: Bit 1 to 3: total number of attackers Bit 4 to 5: number of attacking pawns Bit 6 to 7: number of attacking bishops and knights Bit 8 to 9: number of attacking rooks Bit 10 to 11: number of attacking queens Bit 12 to 16: free for other stuff Ok this needs more time to fill, and the calculating of hanging pieces needs a much bigger array, which gives me a result back, but i could handle all kinds of attackings. thanks in advance for your answer Andreas
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