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Subject: To Ed

Author: Andreas Herrmann

Date: 11:25:48 01/07/04


Hi Ed,

i'm just reading in your Rebel internals about your attack tables, they are
totally diffrent than mine, but i like your structure.
But how do you handle more than 1 attacker from the same kind? It seems that
this is not possible in your structure, or have i overread something?

What about the following, if using a 16 bit integer:
Bit  1 to  3: total number of attackers
Bit  4 to  5: number of attacking pawns
Bit  6 to  7: number of attacking bishops and knights
Bit  8 to  9: number of attacking rooks
Bit 10 to 11: number of attacking queens
Bit 12 to 16: free for other stuff

Ok this needs more time to fill, and the calculating of hanging pieces needs a
much bigger array, which gives me a result back, but i could handle all kinds of
attackings.

thanks in advance for your answer
Andreas




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