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Subject: Re: Level of complexity

Author: Ed Trice

Date: 19:55:36 01/07/04

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On January 07, 2004 at 22:22:30, Uri Blass wrote:

>I think that your question is too hard because I doubt if even 1% of the readers
>of your post know the full rules of all the games.
>
>Uri

Uri, very funny, and very true for me :)

I have no  idea how to play some of those games.

I think one objective measure is the size of the game, or the branching factor
of the game tree.

I tried to start estimating the size of Gothic Chess here...

http://www.GothicChess.org/ic.html

There are 32,099,674,107,692,140,366,789,953,222,888,490,987,180,838,400,000,000
arrangements possible for the 40 Gothic Chess pieces (no captures) but these
positions are not all legal (both kings in check, and white pawns on a2,a3,a4,a5
wihtout having made captures, etc).

This number DOES NOT include the subsets of pieces (39, 38, 37...etc).

Go is a very large  game (I think it is 19 squared factorial) so that has to be
up there in terms of difficulty.

I can say that Gothic Chess is more complex that chess, and that is about it. Of
course, even checkers has not been solved as of yet, despite Jonathan
Schaeffer's 13 trillion position endgame database.

Of interest is that my partner and I found some 7-piece checkers endings that
are won for the side with 4 pieces that programs cannot win. We have a perfect
play database that can announce the win in 253 plies and play it perfectly, but
when we defend the losing side, we can draw it.

We published our paper with was presented in Graz along side of the most recent
WCCC. You can read our paper...

http://www.GothicChess.org/papers.html

...at that link.

--Ed






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