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Subject: Re: Gothic Chess and missing a Graphical interface

Author: Vasik Rajlich

Date: 01:46:05 01/08/04

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On January 07, 2004 at 14:28:32, Sune Fischer wrote:

>On January 07, 2004 at 13:20:04, Tord Romstad wrote:
>
>>Alexander Morozevich qualifies as a strong GM, I hope?  Especially when
>>he was younger, he used to crush average GMs with unusual and often
>>completely ridiculous-looking opening lines.  And below GM level, of
>>course, opening theory is even less relevant.
>
>The idea as you know come from Robert James Fischer, his comment (as I heard it
>on one of the radio interviews) was that games now a days are "fixed".
>
>What he meant was that world championship games like Kasparov-Kramnik is
>effectively decided off the board. It is all about who has the best preparation,
>all games are analyzed in full till move 20, probably a lot deeper than that
>even.
>
>The question is if this is the kind of sport we want, a sport where you are
>chanceless without a team of strong GM's to help you analyze.
>
>It seems to me this is a very big factor in who becomes the world champion and
>it should be no factor at all.
>
>>Besides, professionals in any intellectual endeavor must expect to do a
>>lot of hard work.  I don't see how the fact that top players need to
>>study and learn from the games of their competitors makes the game less
>>attractive.
>
>Playing through games is great, I just don't like it when others try to repeat
>them in a mindless fashion.
>
>A game should be unique and a product of your own strength and creativity, a
>real piece of art :)
>
>What we have now is that everybody playes like a super GM for the first 10 moves
>or however long they can remember the theory.
>After that the level drops like a rock with hanging pieces and forks everywhere,
>depending on rating of course.
>
>I find these first 10 moves to be very artificial compared to the rest of the
>game. In FRC the game begins at move 1 and this creates a good performance
>coherency throughout the game.
>
>>>You are putting down FRC because it is different from chess but not quite as
>>>different as hexagonal chess? :)
>>
>>In a way, yes I regard FRC as less attractive than normal chess for precisely
>>the same reasons that you find it more attractive.  To me, as I have
>>pointed out earlier, opening theory is an important part of the culture and
>>history of chess.  When choosing to play any other chess variant than normal
>>chess, we have to sacrifice this.  I am willing to make this sacrifice,
>>but only if I get something else in return.  Thus Gothic chess and hexagonal
>>chess are interesting, but FRC is not.
>>
>>Although FRC is a superset of classic chess in the mathematical sense, it
>>feels more like a subset to me.
>
>Subset/superset, variant or whatever, let's not get cought up in what to call
>it, that's not important IMO.
>
>>It is what you get when you subtract
>>opening theory from classic chess.
>
>Yes, precisely!
>
>Of course I see you like opening theory, so you will not ever be a fan of FRC I
>think. :)
>
>>Another point is that when advocating some chess variant instead of
>>normal chess, it feels sad and unambitious to advocate something as
>>mundane as FRC.  With so many interesting chess variants out there, why
>>not try something better?
>>
>>We should probably conclude that you are right, then:  I put down FRC
>>because it is different from normal chess, but not sufficiently
>>different to be interesting.  :-)
>
>Don't get me wrong, I think a 16x16 chess variant would be a lot more fun than
>even FRC, but comparing chess to FRC I'd prefer FRC.
>
>Only "problem" is that chess has 1000x more players, so for that reason it's
>still a lot more important.
>
>>>The point of FRC, IMO, is that you get the same game that everybody knows and
>>>loves, namely chess, but completely void of boring theory.
>>>Nothing more, nothing less.
>>>
>>>It's like taking chess and rewinding the clock a few centuries, to bring back
>>>the original spirit of the game.
>>>
>>>It is true that the endgame remains the same, but the endgame is not associated
>>>with as much knowledge, at least it is a more fuzzy kind about ideas and
>>>principles.
>>>That's the kind of theory I actually like, things will teach you something about
>>>the game, it's not brain dead memorization of lines.
>>
>>What?  Are we really talking about the same game?  Endgame knowledge is
>>often very exact, concrete and scientific, unlike opening theory.  If you
>>choose an inferior side line on the black side of the French defence, you
>>will usually end up with just a slight disadvantage, and have lots of
>>opportunities to fight back.  If you know something about the general
>>strategic plans and ideas of the opening (knowledge of the "fuzzy kind"),
>>your practical chances may even be better than your opponent.
>>
>>On the other hand, if you make a mistake while defending a theoretically
>>drawn KRPKR endgame against an opponent who has studied the endgame
>>and memorized the necessary lines, you will never get a second chance
>>in the game.  Your opponent will win the game without any creative or
>>intellectual effort at all.
>
>IMO, endgames are more about applying the proper heuristic, e.g. take the
>opposition of the kings to hold the draw.
>
>I do not have any endgames memorized the same way I remember openings, nor do I
>know of any book that teaches it, though there probably are some studies of
>concrete positions.
>
>-S.

I completely agree. The existence of the opening forces both chess players and
computer chess programmers to spend additional time on basically menial tasks,
ie. memorizing variations or hand-tuning an opening book. I think most
programmers would prefer to concentrate their effort on their engine.

Aside from FRC, there are other creative solutions like starting computer chess
matches from pre-selected positions. In theory something like this could be done
in human tournaments as well.

Realistically speaking though none of this will happen anytime soon.

Vas



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