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Subject: Optimal Designs for Anti-Human and Anti-Computer Play Different?

Author: Bob Durrett

Date: 16:07:23 01/08/04

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On January 08, 2004 at 18:16:21, Mike S. wrote:

>On January 08, 2004 at 17:16:17, Bob Durrett wrote:
>
>>HIARCS X plays as “sinferno” at ICC on an AMD Athlon XP 2400+ @ 2.5GHz computer.
>>It holds the "official" ICC Blitz Record at 3604 and has the fewest losses and
>>better overall records versus strong titled players than any other computer on
>>ICC.  It has only lost five games to two titled players but has played a large
>>number of GMs, IMs and FMs.  It is currently the top engine at ICC using
>>Standard time limits.
>>
>>Why is that?  Why is it better than all the other chess engines no matter what
>>the hardware?  Is SSDF missing something here?  Is there a disconnect here?
>
>In can only say that Hiarcs 9 has a tremendous tactical strength within short
>thinking times. I'm testing this at 1 minute (max.) per position at Athlon1200
>MHz, and Hiarcs 9 is currently leading ahead of King 3.23, Fritz 7 NoMMX, Nimzo
>8 etc.
>
>http://members.aon.at/computerschach/quick/quickxls.zip
>
>The tactical speed and strength, IOW deep search and effective extensions, is
>certainly the most decisive factor when chess programs win against strong humans
>in blitz (and most probably in shorter standard times too). Of course, ALL top
>engines - and even less top engines - are very good at this compared to humans,
>but IMO Hiarcs 9 may have "the edge" in that particular component of the total
>strength, currently. It is also visible in engine competition, where the
>tendency is IMO, that Hiarcs 9 ranks better the shorter the thinking times are.
>
>I didn't test all the new top engines though. I saw the "inofficial" ICC blitz
>record is currently held by an account running Chess Tiger 15 (on a computer
>slightly faster than sinferno's). I think Tiger 15 is also relatively better on
>shorter times, as a general impression from various rating lists I have in mind.
>
>Regards,
>M.Scheidl

Your observations seem to suggest, perhaps astutely, that the best design for an
anti-human engine may be significantly different from the optimal design for
play against other computers.  Agree?

Bob D.



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