Author: Alessandro Damiani
Date: 16:47:40 01/08/04
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On January 08, 2004 at 17:18:49, Tord Romstad wrote: >On January 08, 2004 at 15:08:16, Alessandro Damiani wrote: > >>> >>>>Your generating speed with 1 million per second seems realy fast. >>> >>>I don't think it is. Unfortunately I don't have many other data points, >>>but if I recall correctly Rebel searches more than 1 million nodes per >>>second in a typical middle game, and of course it does much more than >>>just computing attack tables at every node. >> >>Don't forget that some parts of Rebel are written in assembly. > >I know, but I am fairly sure the explanation of Rebels' high speed is mainly to >be found >in clever tricks than in assembly language. Rebel would still be several times >faster >than my engine even if Ed translated it all to plain C. :-) > >By the way, are you still working on Fortress? It's a really cool engine, and >I'd like to >see a new version of it. > I am working on it. I spent about one year with thinking about ideas without coding any line. This helped a lot. Now I can implement with confidence. Since I don't have a lot of spare time now, implementing is quite slow. Alessandro
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