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Subject: Re: Gothic Chess Patent Links...

Author: Robert Hyatt

Date: 21:13:04 01/08/04

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On January 08, 2004 at 16:54:17, Keith Evans wrote:

>On January 08, 2004 at 09:45:58, Robert Hyatt wrote:
>
>>On January 07, 2004 at 18:29:19, Keith Evans wrote:
>>
>>>On January 07, 2004 at 13:57:31, Robert Hyatt wrote:
>>>
>>>>On January 07, 2004 at 12:43:01, Ed Trice wrote:
>>>>
>>>>>On January 07, 2004 at 12:22:50, Robert Hyatt wrote:
>>>>>
>>>>>>
>>>>>>I think my attorney's original take on this still stands.  You can patent the
>>>>>>game, but you really can't prevent someone from writing a program that _plays_
>>>>>>that particular game, and then he can do with it what he wants, from selling it
>>>>>>or giving it away.
>>>>>
>>>>>This is very, very, very incorrect. Please acknowledge that I am advising you
>>>>>that all of these posts are now being logged.
>>>>
>>>>
>>>>Please log away.  You have published the rules.  I will certainly write a
>>>>program
>>>>to _play_ that game should I choose to do so, and I would not mind taking this
>>>>to any court you might choose.  You can patent something and prevent me from
>>>>making and selling whatever it was you patented, but you can _not_ prevent
>>>>me from making one for my own use.  black-letter case law applies there.
>>>
>>>Earlier you said "...then he can do with it what he wants, from selling it..."
>>>but now you say "... making one for my own use." Those are two different
>>>statements. I doubt that Ed cares about the latter.
>>
>>I don't know that either is a problem.  IE "the game" is a far different thing
>>from "a program that _plays_ the game."  IE do you think Parker Brothers could
>>file suit should I write a program that simply is a participant in a game of
>>monopoly?  I don't.  Writing a program to play the game has _nothing_ to do with
>>the actual game itself, in this context...
>
>I just wanted to point out that those two are different. Doing it privately
>seems analogous to modifying something that's under the GNU license. As long as
>you don't distribute the modified version, then I don't believe that the license
>comes into play. (Maybe this is a weak analogy, because if you were violating a
>patent related to a process, then keeping it private wouldn't really protect
>you.)
>
>I don't really know about patent protection on an engine, but then an engine by
>itself isn't going to be interesting to many people without an interface. And
>that's where you would likely run into trouble. Do you think that those
>companies making things like Stanford-opoly need to pay licensing fees?

I am pretty certain they must, unless the patent has expired.  But that isn't
quite the analogy.  _I_ can play "stanford-opoly" without paying any royalty,
assuming someone has bought the game and has it handy.  And I can write a
program that plays the game and pay no royalty either.  Yes, if I got into
a GUI, that could be an issue as suddenly the electronic GUI would cross over
to _replacing_ the game set and board.  But I've not mentioned GUI, just the
electronic _player_ and I am certain that can not be patented nor prevented.


> In this
>case I would think that Ed would want as many _engine_ writers as possible
>working on it without worrying about licensing agreements, and then he could be
>the one distributing an interface, licensing other interfaces, and selling
>physical gothic chess sets, etcetera. Then again maybe he gets more publicity
>this way - if it weren't for the patent aspect this would probably not have
>gotten very many posts.
>
>I think that there have been lawsuits related to Scrabble, but I don't know if
>it was related to patent law. There were free versions though, so there must
>have been some way around it.
>
>-K



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