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Subject: Re: Is It Feasible to Build an Engine That Plays Chess AND Chess Variant

Author: Anthony Cozzie

Date: 15:53:00 01/09/04

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On January 09, 2004 at 16:47:26, Tord Romstad wrote:

>On January 09, 2004 at 16:39:28, Bob Durrett wrote:
>
>>This begs the question: "Is it feasible to build a playing program which can
>>play more than one game well, INCLUDING classical chess?
>
>Of course it is.  Gothmog will soon support Glinski's hexagonal chess in
>addition to
>classical chess.  You could of course argue that it doesn't even play classical
>chess
>well today, but that is only because of the incompetence of its author, not
>because
>it is impossible.
>
>Tord

seems to me 99% of the code will be different: different move generators,
different eval functions, different make_moves, different pruning.

About the only things that would stay the same are the transposition table and
the search itself.  But those are trivial in terms of code size.

anthony



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