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Subject: Re: Is It Feasible to Build an Engine That Plays Chess AND Chess Variants?

Author: Dann Corbit

Date: 19:45:12 01/09/04

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On January 09, 2004 at 16:39:28, Bob Durrett wrote:

>
>Recent bulletins here seem to indicate that there is some interest in variants
>of classical [40 in 2 and 15 per half] chess, including blitz, bullet, and
>correspondence chess.
>
>This begs the question: "Is it feasible to build a playing program which can
>play more than one game well, INCLUDING classical chess?
>
>One is reminded of Fischer's idea of rearranging the pieces in the starting
>position.
>
>Surely, software which can play chess belongs here at CCC even if it can play
>other games as well.

Sjeng used to play variants also.

A multipurpose engine will be slightly suboptimal compared to one honed for a
single purpose.  But it could play very well at many variations.

Changing the board size will cause more hardship than changes of piece behavior,
I think.



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