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Subject: Re: Why is there so much crafty data in GothicVortex?

Author: Dann Corbit

Date: 20:46:05 01/09/04

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On January 09, 2004 at 23:28:46, Ed Trice wrote:

>
>>and he borrowed so much code, that anybody else could borrow the same code and
>>there would be nothing he can do to stop it...provided Bob gave this other
>>person permission as well ..as I am sure he would ....so there will no market
>>for his licensing ever...  oh well...
>
>So much code?
>
>The Gothic Chess program is over 26,000 lines of code.

Concatenating the .c, .h and EGTB code gives this:
52,453 Lines, 231161 Words, 1951044 Characters

Which indicates that you have shrunk the system considerably.  Congratulations.

>Please tell me, how much of this is pure, unmodified, unborrowed crafty code?

Has anyone seen my Karnak hat?

At any rate, it does not matter because the crafty license is clear.  It is nice
to know that you have borrowed crafty code and will soon be contributing your
changes back to the community.

>And if it is so easy to turn crafty into Gothic Vortex, why don't you do it?

It would also be a small effort to turn crafty into "Magic checkers" where the
rules change for every day of the week.  However, this game is uninteresting for
me.  Even though it is not terribly difficult, the irrelevance of the project
prevents me from making such changes.

There are tons of chess variants:
http://www.chessvariants.com/

I don't care about any of them.  If I ever was going to write one, I would do it
from scratch.  But I would have to be really, really, really bored to even
consider such a thing.



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