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Subject: Re: Why is there so much crafty data in GothicVortex?

Author: Mike Byrne

Date: 20:54:46 01/09/04

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On January 09, 2004 at 23:28:46, Ed Trice wrote:

>
>>and he borrowed so much code, that anybody else could borrow the same code and
>>there would be nothing he can do to stop it...provided Bob gave this other
>>person permission as well ..as I am sure he would ....so there will no market
>>for his licensing ever...  oh well...
>
>So much code?
>
>The Gothic Chess program is over 26,000 lines of code.
>
>Please tell me, how much of this is pure, unmodified, unborrowed crafty code?
>
>And if it is so easy to turn crafty into Gothic Vortex, why don't you do it?

1. I have no clue -- you tell me, I think it depends on the meaning of "so much"
- you may bethinking in terms in of % of code ( that's fair), I was thinking
that even if you used what I read that borrowed, although it may be a small %,
that is a lot of code to use from somebody else IMO.

2.  Did I say it was easy ?  Did I say I was a programmer?  Even though I did
not say it was easy and I make no claims to being a programmer - imo, a
competent chess programmer (CCC has many) would be able to program "Gothic
Vortex" using Craftyy code just like you - but hey , maybe I am wrong.  But the
real reason I don't believe you will seea lot of copy cats, is that there is
just little interest in doing what you are doing and there will no sustaining
financial reward Gothic Chess.  So you may very well may have this the entire
"Gothic CHess" market to yourself. But then again I may be wrong there as well.

Good luck with your project and I hope you have a lot of fun with it.



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